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Unity

Enemy AI Framework

By Int54

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Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99.

Recorded prices for Enemy AI Framework 2 price observations from Jun 20, 2026 to Sep 5, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $9.99 $19.98 Jun 20, 2026: $19.98. Unity First Price 2026-06-20 2026-06-27 Sep 5, 2026: $9.99. Unity Permanent Decrease 2026-09-05 2026-09-12 Jun 20, 2026 Sep 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Unity Permanent Decrease 2026-09-05 2026-09-12
$19.98Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Enemy AI Framework

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
Enemy AI Framework V1

Short Description: A drag-and-drop AI solution with unlimited attack animations and a complete state machine, designed to save hours of coding.

Full Description:

Stop coding enemy behaviors from scratch.

The Enemy AI Framework V1 is the ultimate time-saving tool for developers who want to implement complex enemy logic in seconds, not hours. Whether you are building a horror survival game, an action RPG. this asset provides a robust, out-of-the-box solution for your antagonists.

Key Features & Functions:

Complete State Machine: A fully functional AI logic system that includes Patrol, Alert, Chase, Attack, and Investigate states. The enemy intelligently reacts to the player's presence and line of sight.

Inspector-Based Animation System: Add unlimited attack animations without ever opening the Animator Controller or writing a single line of code. Configure your attacks directly in the Inspector using our intuitive scriptable object settings.

Flexible Attack Modes: Choose between Linear (ordered) or Random attack sequences to keep combat unpredictable and engaging.

Custom Model Support: Easily replace the default robot with your own 3D characters. The system is compatible with both Humanoid and Generic rig types.

NavMesh Integration: Built on Unity’s native NavMesh system for precise and reliable pathfinding on any terrain.

How This Benefits Your Project:
This asset solves the common "blank page" problem. Instead of struggling with complex state machine code and debugging animation transitions, you can focus on what matters most: designing your game levels and mechanics.

For Beginners: No coding knowledge required. Just drag the prefab, set your target, and play.
For Pros: A clean, modular C# codebase allows you to extend functionality if needed, while the inspector-based workflow speeds up prototyping significantly.

Technical Specifications:

Dependencies & Requirements:

Unity Version: 2022.3.62f3 LTS
Rendering Pipelines: Compatible with Built-in Render Pipeline.
Required Components: Unity NavMesh (Built-in).
Rig Type: Humanoid.

Third-Party Notices
Asset uses audio components from Freesound.org under Creative Commons licenses; see Third-Party Notices.txt file in package for details.

Note: This package includes the core logic framework. While it supports Animation Events, the specific logic for applying damage to the player (Health system integration) is handled via your own game logic to ensure maximum compatibility with your existing project.

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