Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99$999. The latest store price is $9.99$999, matching the lowest recorded price shown here.
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price check
Price
Observation
$9.99$999
Latest store price
$9.99$999
Unity First Price 2026-09-29 2026-09-29
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
EmbersStorm - SpaceShip Pack gives you 12 unique, hand-optimized low-poly spaceships you can drop straight into your game with no cleanup, no re-topology, and no wasted draw calls. Every ship was built with performance first: base meshes run between 350 and 800 faces, each includes 2 LODs for further optimization at distance, and all 12 ships share a single texture atlas across just 3 materials. This allows you to fill a scene with a whole fleet — fighters, gunships, transports — without tanking frame rate, even on mobile. The pack saves weeks of modeling, UV work, and texturing; everything is already built, atlased, and organized. Built for real projects, not just portfolio shots, with low draw calls, LODs, and colliders making these ships actually game-ready. One consistent art style across all 12 ships ensures your fleet, hangar, or space station scene looks cohesive. Fully re-colorable: duplicate a material, change the color, and instantly create faction variants, team colors, enemy tiers, or rare/unlockable skins without touching the shared atlas or breaking other ships. Colliders are already attached to every ship, ready for physics, weapon hits, triggers, or pickups the moment you drag them into your scene. Suitable for arcade space shooters, dogfighting games, sci-fi tower defense, space trading/exploration sims, endless runners, idle/tycoon games, RTS/4X strategy games, roguelike space shooters, and VR space combat prototypes. The optimization fits mobile and low-spec PC projects as well as bigger PC/console builds.
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