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About Ekioo Editor Core
- Tools, Systems & Learning > Development Tools & Automation
Ekioo Editor Core is the shared foundation used by all Ekioo packages to build consistent, polished editor interfaces in Unity. It provides a centralised style system, a library of ready-to-use UI Toolkit components for both EditorWindow and CustomEditor, and a sparkline renderer — all designed to be dropped into any in-house or third-party Unity toolset.
The package ships a Style Showcase sample that demonstrates every visual primitive interactively, inside a live EditorWindow and a CustomEditor, with real-time Play Mode polling.
Who is this for? Any Unity developer or team building their own editor tools, custom inspectors, or Asset Store packages who wants a solid, theme-aware visual foundation without reinventing the wheel. The package has no runtime footprint — it is 100% Editor-only and adds zero overhead to builds.
What is included?
- A complete colour/typography/spacing palette that automatically adapts to Unity's light and dark themes
- Pre-built CustomEditor components: section headers, read-only rows, metadata rows, action buttons, and a Runtime foldout that disables itself outside Play Mode
- Pre-built EditorWindow components: titled sections, badges, toggle pills, item rows, toolbar, status bar
- A custom VisualElement that renders a data sparkline with grid lines, fill area, and a terminal dot
- A dependency-check mechanism for packages that need to declare optional or required dependencies
- A fully documented, interactive sample importable directly from the Package Manager
The package ships a Style Showcase sample that demonstrates every visual primitive interactively, inside a live EditorWindow and a CustomEditor, with real-time Play Mode polling.
Who is this for? Any Unity developer or team building their own editor tools, custom inspectors, or Asset Store packages who wants a solid, theme-aware visual foundation without reinventing the wheel. The package has no runtime footprint — it is 100% Editor-only and adds zero overhead to builds.
What is included?
- A complete colour/typography/spacing palette that automatically adapts to Unity's light and dark themes
- Pre-built CustomEditor components: section headers, read-only rows, metadata rows, action buttons, and a Runtime foldout that disables itself outside Play Mode
- Pre-built EditorWindow components: titled sections, badges, toggle pills, item rows, toolbar, status bar
- A custom VisualElement that renders a data sparkline with grid lines, fill area, and a terminal dot
- A dependency-check mechanism for packages that need to declare optional or required dependencies
- A fully documented, interactive sample importable directly from the Package Manager