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More Effective Coroutines [PRO] preview
Unity

More Effective Coroutines [PRO]

By Digital Dust Inc

$20

Rated 5.0/5 from 90 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $6. The latest store price is $20.

Recorded prices for More Effective Coroutines [PRO] 4 price observations from Aug 14, 2026 to Nov 4, 2026. Lowest recorded price $6. Exact dates and prices are listed below. $0.00 $10.00 $20.00 Aug 14, 2026: $6. Unity Flash Sale 2026-08-14 2026-08-15 Aug 15, 2026: $8. Unity Flash Sale 2026-08-15 2026-08-16 Aug 16, 2026: $10. Unity Discount 2026-08-16 2026-08-26 Nov 4, 2026: $20. Latest store price Aug 14, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$20Latest store price
$10Unity Discount 2026-08-16 2026-08-26
$8Unity Flash Sale 2026-08-15 2026-08-16
$6Unity Flash Sale 2026-08-14 2026-08-15

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About More Effective Coroutines [PRO]

MEC runs faster and has more features than Unity's default coroutines.
When you use Unity's built-in default coroutines you will have to be very careful about how you use them or else they will allocate memory that the garbage collector later has to clean up. This can cause your app to randomly skip frames. MEC solves that issue for coroutines, while also making coroutines more powerful by running about twice as fast as Unity's default coroutines do and providing you with a host of new options that Unity's default coroutines don't have.
This is the Pro version. The free version of MEC contains the mininum set of features, whereas the Pro version contains the full set. Both versions run on the same super-fast core.
Switching between MEC coroutines and Unity's default coroutines is really easy. They can even be used side by side in the same project.
Advantages of MEC (both free and pro):
- MEC doesn't require that your class inherit from MonoBehavior in order to run a coroutine.
- Coroutines can be "tagged" with a string when created, allowing you to kill or pause coroutines individually or as a group.
- MEC contains no pre-compiled DLLs, which makes debugging easier.
- MEC contains useful extra segements, like SlowUpdate.
Additional features found in Pro:
- Additional segments: All the segments that are included in the free version, plus RealtimeUpdate, EditorUpdate, EditorSlowUpdate, EndOfFrame, and ManualTimeframe.
- Additional functions: RunCoroutineSingleton for when you want to ensure that there is only ever one instance of a particular coroutine running at a time. SwitchCoroutine changes the timing segment or tag of a coroutine while running.
- Extension methods: Delay adds a delay to the beginning of a coroutine. Append and Prepend automatically run one coroutine as soon as the previous one finishes. CancelWith extends the coroutine to automatically stop when a given condition goes out of scope. Superimpose runs two coroutines together. (which can be useful for wait or kill operations.) Hijack changes the return value of a coroutine. (which can be useful when you want to run the exact same code, but in slow motion).
- A lot of additional ways to control a coroutine from just the handle, such as changing the segment, layer, tag, or even ending it.
- Coroutines can be grouped so that when one is terminated or paused the others in the group do the same.

Unity price last checked .

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