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More Effective Coroutines [FREE] preview
Unity

More Effective Coroutines [FREE]

By Digital Dust Inc

FREE

Rated 5.0/5 from 216 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for More Effective Coroutines [FREE] 2 price observations from Jul 31, 2026 to Nov 1, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Jul 31, 2026: FREE. Unity First Price 2026-07-31 2026-08-07 Nov 1, 2026: FREE. Latest store price Jul 31, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-07-31 2026-08-07

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About More Effective Coroutines [FREE]

More Effective Coroutines (MEC) is an improved implementation of coroutines. When you use Unity's default coroutines you will have to be very careful about how you use them or else they will allocate memory that the garbage collector later has to clean up. This can cause your app to randomly skip frames. MEC solves that issue for coroutines, while also making coroutines more powerful by running about twice as fast as Unity's default coroutines do and providing you with a host of new options that Unity's default coroutines don't have.

This is the free version. The free version of MEC contains the minimum set of features, whereas the pro version contains the full set. Both versions run on the same super-fast core.

Switching between MEC coroutines and Unity's default coroutines is really easy. They can even be used side by side in the same project.

Advantages of MEC (both free and pro):
- MEC doesn't require that your class inherit from MonoBehaviour in order to run a coroutine.
- Coroutines can be "tagged" with a string when created, allowing you to kill or pause coroutines individually or as a group.
- MEC contains no pre-compiled DLLs, which makes debugging easier.
- MEC contains useful extra segments, like SlowUpdate.
- MEC coroutines can be paused and resumed.

Limitations of free that don't exist in pro:
- The free version of MEC contains only the minimum number of timing segments. The pro version has the following additional segments: RealtimeUpdate, EditorUpdate, EditorSlowUpdate, EndOfFrame, and ManualTimeframe.
- In MEC free a coroutine cannot switch from one timing segment to another without starting a new coroutine.
- You cannot query whether a coroutine is running or add or remove tags to a running coroutine.
- You cannot run a singleton instance of a coroutine like you can in Pro.

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