Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $30.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price | |
| $30 | Unity First Price 2026-09-03 2026-09-03 | |
| $15 | Unity New Release Discount 2026-09-02 2026-09-09 | |
| $15 | Unity New Release Discount 2026-09-02 2026-09-09 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Editor Workflow Suite
- Tools, Systems & Learning > Development Tools & Automation
Take back control of your Unity Editor.
When working on large, complex game architectures, the Unity Editor can quickly become a cluttered mess of uniform lists and buried data. The Editor Workflow Suite is a collection of three premium, high-impact utilities built to eliminate daily friction, keep your team organized, and speed up your development time.
Built with a strict zero-clutter philosophy, these tools use native Editor APIs and Assembly Definitions to ensure they never slow down your compile times or interfere with your codebase.
🔥 Core Features:
1. Smart Hierarchy SeparatorsStop relying on empty GameObjects to organize your scenes. Simply right-click any GameObject to transform it into a bold, cleanly styled folder banner.
Custom Colors: Color-code your scene (e.g., Red for Enemies, Blue for Managers) with a dedicated Inspector UI.
Indentation Friendly: Perfectly respects Unity’s native foldout arrows and parent/child depth.
2. Quick-Note Inspector Sticky NotesTeam members constantly forget why specific game components are configured a certain way, leading to bugs. Fix this by pinning stylized notes directly to your GameObjects.
Global Injection: Injects a clean "Add Sticky Note" button at the very top of your Inspector.
Severity Levels: Color-code your notes (Green for Info, Yellow for Warnings, Red for Critical Bugs).
Build-Safe: Uses a tiny, zero-overhead runtime tag that won't break your builds.
3. ScriptableObject ManagerCreating and finding ScriptableObjects natively requires hunting blindly through deep right-click menus. This dual-pane control center fixes that.
Find & Edit: Search your entire project (or a specific folder) for existing data assets and edit them in a dedicated window.
Rapid Creation: Search through all available SO types in your project, choose a target save folder, and instantiate new data in seconds.
Why Choose This Suite?
Plug & Play: No setup required. A centralized Hub window lets you toggle features on or off instantly.
Professionally Sandboxed: Fully contained within custom namespaces and .asmdef files so it compiles once and never touches your game's code.
When working on large, complex game architectures, the Unity Editor can quickly become a cluttered mess of uniform lists and buried data. The Editor Workflow Suite is a collection of three premium, high-impact utilities built to eliminate daily friction, keep your team organized, and speed up your development time.
Built with a strict zero-clutter philosophy, these tools use native Editor APIs and Assembly Definitions to ensure they never slow down your compile times or interfere with your codebase.
🔥 Core Features:
1. Smart Hierarchy SeparatorsStop relying on empty GameObjects to organize your scenes. Simply right-click any GameObject to transform it into a bold, cleanly styled folder banner.
Custom Colors: Color-code your scene (e.g., Red for Enemies, Blue for Managers) with a dedicated Inspector UI.
Indentation Friendly: Perfectly respects Unity’s native foldout arrows and parent/child depth.
2. Quick-Note Inspector Sticky NotesTeam members constantly forget why specific game components are configured a certain way, leading to bugs. Fix this by pinning stylized notes directly to your GameObjects.
Global Injection: Injects a clean "Add Sticky Note" button at the very top of your Inspector.
Severity Levels: Color-code your notes (Green for Info, Yellow for Warnings, Red for Critical Bugs).
Build-Safe: Uses a tiny, zero-overhead runtime tag that won't break your builds.
3. ScriptableObject ManagerCreating and finding ScriptableObjects natively requires hunting blindly through deep right-click menus. This dual-pane control center fixes that.
Find & Edit: Search your entire project (or a specific folder) for existing data assets and edit them in a dedicated window.
Rapid Creation: Search through all available SO types in your project, choose a target save folder, and instantiate new data in seconds.
Why Choose This Suite?
Plug & Play: No setup required. A centralized Hub window lets you toggle features on or off instantly.
Professionally Sandboxed: Fully contained within custom namespaces and .asmdef files so it compiles once and never touches your game's code.