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About ECS N-Body Orbit Simulation
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Sci-fi & Space
- Art & Visuals > 2D
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
ECS N-Body Simulation is a sample project with authoring components for setting up orbital simulation scenes with primary bodies and satellites - stars, gas giants, planets, moons, and asteroids, all affecting each other gravitationally and dynamically.
Using Unity's Data-Oriented Technology Stack (DOTS), this asset demonstrates high-performance gravitational physics through a clean, extensible ECS architecture.
Key Features
- Automatic Orbit Calculation: With authoring components and editor systems, you can manually position celestial bodies in a scene, and the precise starting velocity and trajectory for a stable orbit will be calculated.
- In-Editor Orbit Preview: An Editor system simulates and renders orbit trajectories instantly as you modify the scene.
- Procedural Satellite Spawning: Procedurally generate complex scenes with a spawner authoring component that calculates nested orbits. Create gas giants with asteroid rings composed of hundreds of individual asteroids, all orbiting a central star.
- VFX Graph Integration: VFX Graph integration syncs with the ECS world to render beautiful orbital trails that visualize the complex movement of N-Body celestial bodies through space in real-time.
Bonus Content Included
- Space Skybox VFX Graph: Free sample from the Procedural Space Skybox asset - a stunning VFX Graph skybox perfect for space environments (lite version without nebulas, full version available separately).
- Planet & Star Textures: High-quality pre-baked textures for planets, gas giants, and stars from the Procedural Planet Generation asset, ready to use in your scenes.
- Custom Shader Space Lighting: Specialized shader-based lighting system that simulates illumination from a central star, giving your celestial bodies realistic lighting that responds to their position.
Perfect For: Space simulation games • Orbital mechanics visualization • Learning ECS and DOTS through clean, extensible architecture
Technical Requirements
Unity DOTS:
- Unity.Entities 1.3.14
- Unity.Physics 1.3.14
- Visual Effect Graph 17.0.4
Using Unity's Data-Oriented Technology Stack (DOTS), this asset demonstrates high-performance gravitational physics through a clean, extensible ECS architecture.
Key Features
- Automatic Orbit Calculation: With authoring components and editor systems, you can manually position celestial bodies in a scene, and the precise starting velocity and trajectory for a stable orbit will be calculated.
- In-Editor Orbit Preview: An Editor system simulates and renders orbit trajectories instantly as you modify the scene.
- Procedural Satellite Spawning: Procedurally generate complex scenes with a spawner authoring component that calculates nested orbits. Create gas giants with asteroid rings composed of hundreds of individual asteroids, all orbiting a central star.
- VFX Graph Integration: VFX Graph integration syncs with the ECS world to render beautiful orbital trails that visualize the complex movement of N-Body celestial bodies through space in real-time.
Bonus Content Included
- Space Skybox VFX Graph: Free sample from the Procedural Space Skybox asset - a stunning VFX Graph skybox perfect for space environments (lite version without nebulas, full version available separately).
- Planet & Star Textures: High-quality pre-baked textures for planets, gas giants, and stars from the Procedural Planet Generation asset, ready to use in your scenes.
- Custom Shader Space Lighting: Specialized shader-based lighting system that simulates illumination from a central star, giving your celestial bodies realistic lighting that responds to their position.
Perfect For: Space simulation games • Orbital mechanics visualization • Learning ECS and DOTS through clean, extensible architecture
Technical Requirements
Unity DOTS:
- Unity.Entities 1.3.14
- Unity.Physics 1.3.14
- Visual Effect Graph 17.0.4
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