Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $35. The latest store price is $50.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $50 | Latest store price | |
| $50 | Unity First Price 2026-09-04 2026-09-04 | |
| $35 | Unity New Release Discount 2026-09-04 2026-09-11 | |
| $35 | Unity New Release Discount 2026-09-04 2026-09-11 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About EasyFlow - Game Development Framework
- Audio > Sound Effects & Ambience
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
EasyFlow is an editor-first Unity 6 URP framework for building interactive
first-person, horror, walking-simulator, and narrative game systems without
rewriting the same project foundation.
Connect behaviour visually in the FlowGraph editor or use compact Action
Sequences for linear logic. Make scene objects interactable, branch on saved
variables, open locked doors with inventory items, play dialogue, switch audio
or weather, trigger a Timeline, and extend the system with readable C# modules.
- Dialogue
- Documentation
- Weather
- Day/Night
- First Person with Flashlight
- Menu builder
- Flow-Nodes-Actionsystem
- Inventory
- Throw Items
- Drive Car
- Footsteps
- Audio Effects
- Visual Effects (VHS/Sepia/etc)
- Stay Quiet Event
- Custom Events
- Demo Scene
- Demo Game
- And much more...
Create Games (slight focus on Story-Telling or Horror-Games) really fast and without any programming
first-person, horror, walking-simulator, and narrative game systems without
rewriting the same project foundation.
Connect behaviour visually in the FlowGraph editor or use compact Action
Sequences for linear logic. Make scene objects interactable, branch on saved
variables, open locked doors with inventory items, play dialogue, switch audio
or weather, trigger a Timeline, and extend the system with readable C# modules.
- Dialogue
- Documentation
- Weather
- Day/Night
- First Person with Flashlight
- Menu builder
- Flow-Nodes-Actionsystem
- Inventory
- Throw Items
- Drive Car
- Footsteps
- Audio Effects
- Visual Effects (VHS/Sepia/etc)
- Stay Quiet Event
- Custom Events
- Demo Scene
- Demo Game
- And much more...
Create Games (slight focus on Story-Telling or Horror-Games) really fast and without any programming