EasyField Pro: Map Creator & Pathfinding (Zenject edition)
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $28. The latest store price is $28, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $28 | Latest store price | |
| $28 | Unity New Release Discount 2026-11-06 2026-11-20 | |
| $28 | Unity New Release Discount 2026-11-06 2026-11-20 | |
| $40 | Unity First Price 2026-11-06 2026-11-06 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About EasyField Pro: Map Creator & Pathfinding (Zenject edition)
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
While primarily tailored for tile-based games, it provides a clean, highly optimized base infrastructure and robust data management. EasyField takes the complexity out of map generation and runtime editing, handling advanced pathfinding across multiple field types - both gridded and freeform spatial fields. Save your development time with this fully functional, out-of-the-box solution, and focus on what matters most: your game's unique core mechanics!
IMPORTANT: Zenject Dependency
This specific version is built from the ground up on top of Zenject/Extenject (the popular Dependency Injection framework for Unity).
Note: If you don't like to use Zenject in your projects, other standalone versions (VContainer-based and pure C#) are coming in the near future!
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Features overview:
- Three Field Types, One Unified Engine: Full support for Rectangular Grids, Hexagonal Grids (Flat-Topped & Pointy-Topped with Odd/Even offset schemes), and continuous Spatial Fields (unaligned, freeform graphs). All three share a single generic core, making pathfinding calculations completely universal.
- Runtime Field & Network Editor: Easily spawn, delete, or modify nodes (cells, hexes, freeform vertexes) and their connection links at runtime using hotkeys, custom UI tools, and pointer click/drag handlers.
- Advanced A* Pathfinding with Shortcuts/Teleports: A highly optimized, generic pathfinding system featuring a complete set of field-specific heuristics, including Manhattan, Chebyshev, Octile, Euclidean, and specialized Hexagonal distance calculations. It also includes out-of-the-box support for portal and teleport networks.
- Flexible Architecture (Data-View Separation): Strict separation between data models and their visual representations for nodes and links, unified via shared ID.
- Robust Core Infrastructure: Includes ready-to-use entity ID-driven storages, field area builders, entity creation modules, and scene service components to manipulate field entities seamlessly.
- 12 Comprehensive Demo Scenes: Highly modular examples showcasing various map types, movement restrictions, and entity interactions. Every scene component is completely decoupled - choose the appropriate scene as your project's baseline and use only the components you need.
- Extensive Memory Optimization: Enjoy zero runtime GC allocations thanks to full object pooling for nodes and links. Furthermore, instead of heavy direct object referencing, the framework architecture completely decouples Data and View by handling event binding through a pure ID-driven approach. Scene components for manipulating entities pass only IDs: this prevents memory leaks, drastically simplifies state synchronization, and keeps the code incredibly lightweight and clean.
- Save System and Serialization: Seamlessly serialize and export your maps either as a readable JSON file or as a compressed GZip binary format.
- Zenject / Extenject Integration: Built from the ground up for developers who love Dependency Injection. Leverages contexts, installers, factories, and decorators for smooth architectural integration.
- Production-Ready & Fully Documented: Clean, production-grade C# source code. The entire codebase is thoroughly commented and includes comprehensive documentation for all classes.
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12 Ready-To-Use Demo Scenes Included:
EasyField comes packed with 12 carefully pre-configured demonstration scenes, complete with unique installers and controllers to showcase various design implementations:
- Scenes 1a & 1b (Square Grids): Showcases pathfinding on classic square grids with 4-way or 8-way diagonal movement, complete with varied terrain cost types.
- Scenes 2a, 2b & 2c (Freeform Spatial Fields): Demonstrates continuous 2D graphs with freely draggable vertices and manually configurable edge networks.
- Scenes 3a – 3d (Hexagonal Grids): Covers all four hexagonal grid orientation configurations, demonstrating flawless navigation across Flat-Topped (Odd-Q, Even-Q) and Pointy-Topped (Odd-R, Even-R) coordinate spaces.
- Scenes 4a, 4b & 5a (Portals): For both square and hex grids, showcases dynamic cell spawning/deletion and allows you to manually wire up custom teleport/shortcut links.