Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $50.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $50 | Latest store price | |
| $25 | Unity Discount 2026-08-17 2026-08-26 | |
| $20 | Unity Flash Sale 2026-08-16 2026-08-17 | |
| $15 | Unity Flash Sale 2026-08-15 2026-08-16 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Easy Slime
- Audio > Sound Effects & Ambience
- Art & Visuals > 3D
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Easy Slime is a deformable full screen slime and decoration system that can be interacted with by mouse or touch (and multitouch) input.
Combine slimes and decorations for endless possibilities.
Great asset for creating mobile slime games or similar interactive slime/art/drawing games or apps, or alternatively as a learning resource on how to implement this kind of feature/mechanic.
It includes many example Materials and a Shader Graph shader which makes it easy to create new slime Materials.
Slime
- 16 example slime materials
- Add any custom shaders or materials to the slime or use the included shader graph shader to quickly create new slime materials.
- Slime SFX
Decorations
- Decorations leverage the power of Unity's Particle System to deliver performant rendering of many meshes utilising GPU instancing or dynamic batching where supported.
- 6 included example decoration models
- 10 example decoration materials
- 9 example decoration setups
Documentation & Examples
- Extensive complete documentation included
- Example scene showcasing all included materials and decoration setups
- Easy to use, quick setup, lightning fast workflow
Compatibility
- Built-in, URP and HDRP Render pipelines. For URP, as the slime is rendered in 3D it's recommended to use the 3D Universal Renderer Data asset, rather than the 2D Renderer.
- Included decoration Materials use the built-in Particles/Standard Surface shader which requires upgrading to the relevant particle shader in URP/HDRP. Easy one click conversion.
- All platforms supported.
Great Performance
- Optimized multithreaded deformation code that leverages Unity's Job System and Burst to deliver incredible performance.
- NOTE: Performance on WebGL won't be as great as on desktop or mobile due to Unity not yet supporting Burst on WebGL.
Source code
- All source code is included.
Combine slimes and decorations for endless possibilities.
Great asset for creating mobile slime games or similar interactive slime/art/drawing games or apps, or alternatively as a learning resource on how to implement this kind of feature/mechanic.
It includes many example Materials and a Shader Graph shader which makes it easy to create new slime Materials.
Slime
- 16 example slime materials
- Add any custom shaders or materials to the slime or use the included shader graph shader to quickly create new slime materials.
- Slime SFX
Decorations
- Decorations leverage the power of Unity's Particle System to deliver performant rendering of many meshes utilising GPU instancing or dynamic batching where supported.
- 6 included example decoration models
- 10 example decoration materials
- 9 example decoration setups
Documentation & Examples
- Extensive complete documentation included
- Example scene showcasing all included materials and decoration setups
- Easy to use, quick setup, lightning fast workflow
Compatibility
- Built-in, URP and HDRP Render pipelines. For URP, as the slime is rendered in 3D it's recommended to use the 3D Universal Renderer Data asset, rather than the 2D Renderer.
- Included decoration Materials use the built-in Particles/Standard Surface shader which requires upgrading to the relevant particle shader in URP/HDRP. Easy one click conversion.
- All platforms supported.
Great Performance
- Optimized multithreaded deformation code that leverages Unity's Job System and Burst to deliver incredible performance.
- NOTE: Performance on WebGL won't be as great as on desktop or mobile due to Unity not yet supporting Burst on WebGL.
Source code
- All source code is included.