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Easy Merge Conflicts preview
Unity

Easy Merge Conflicts

By solo knight tools

$15

About Easy Merge Conflicts

  • Tools, Systems & Learning > Development Tools & Automation
Stop dreading scene merges.

When two people edit the same Unity scene or prefab, Git turns the conflict into a wall of fileID: 1001 and guid: a1b2c3..., and Unity's built-in merge silently drops one side's work. Easy Merge Conflict makes scene, prefab, and asset merges safe and readable: it resolves every fileID and GUID to a real GameObject, component, or asset name, shows Ours vs Theirs side by side, and lets you pick a side per object -- then writes the merged file and runs git add.

Why it's safe

Instead of parsing the messy markers in your working copy, it reads the three clean versions from Git -- base, ours, theirs -- and diffs them structurally: per object, per property, per list element. A change only one side made is applied automatically; a genuine clash asks you to choose. When each side adds a different child, component, material property, or Addressable entry, both are kept -- no more silent data loss. Every file is backed up before changes and validated for a clean import, with one-click restore.

Key features

- Plain-language conflicts -- fileIDs and GUIDs resolved to names; vectors shown as x 5 · y 0 · z 0
- Keep-both list merging -- m_Children, m_Component, materials, Addressable entries, Animator states & transitions, prefab overrides
- .meta merging -- importer settings per field, plus project-wide GUID repointing so nothing becomes a Missing reference
- Reconstructed Hierarchy -- a navigable scene tree built from a conflict-marked file, with + ours / + theirs tags
- Rebase-aware -- detects rebase / cherry-pick / revert and relabels the toggles so you never discard your own commit
- Broken-reference warnings before the file is written
- Responsive UI Toolkit window with per-file conflict-count badges and noise filters

How it works

1. Hit a merge conflict in any Unity text-YAML asset or a .meta file.
2. Open Tools → Easy Merge Conflict.
3. Pick Ours or Theirs per conflict (or All → Ours / Theirs), then Apply & Stage.
4. Finish the merge in your Git client.

Honest scope

Top level and one level of nesting merge granularly; a deeper combined change is surfaced as a single Ours/Theirs choice -- never silently dropped. The tool resolves and stages the asset; you run commit / --continue / --abort yourself. It works best on Unity-emitted YAML.

Works with any Git workflow. No external dependencies. Editor-only -- nothing ships in your build.

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