Unity
Easy Interaction System: UI, World / Gamepad+Mouse integration
$4.99
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price |
About Easy Interaction System: UI, World / Gamepad+Mouse integration
Does your game need a simple way to click 3D objects and UI buttons using the same logic?
Stop writing separate raycast loops and UI handlers. [Nombre del Asset] unifies interaction into a single, easy-to-use workflow. Whether you are using a Mouse or a Gamepad (Virtual Cursor), your interactions work exactly the same way using standard Unity Events.
Perfect for Point & Click games, Menus, Puzzles, and Interactable Environments.
✨ Key Features:
- ⚡ Unified Workflow: Treat a 3D Chest and a UI Button exactly the same. Both use the Interactable base class.
- 🎮 New Input System Native: Built from the ground up for Unity's new Input System.
- 🕹️ Gamepad Virtual Cursor: Automatically converts Gamepad thumbstick input into cursor movement. No extra setup required.
- 📷 Camera Agnostic: Works perfectly with both Perspective and Orthographic cameras.
- 🧱 2D & 3D Support: Works with 3D Colliders and 2D Physics/UI.
- 🎨 Visual Feedback: Includes Hover, Click, and Enter/Exit events ready to hook up to Animations or Sound.
- 🔧 Zero Code Setup: Use Unity Events (OnClick, OnEnter, OnExit) directly in the Inspector.
📦 What's included?
- Core Interaction Manager (Singleton).
- Virtual Cursor Logic (Mouse & Gamepad).
- Base Interactable Scripts (World & UI).
- Helper scripts: Hover Effects, Color Changers, OneShot Animations.
- Demo Scene.
Setup is effortless:
1. Drop the UI_Cursor prefab into your scene.
2. Add BasicInteractable to a 3D object or UI_BasicInteractable to a Canvas button.
3. Assign your events in the Inspector.
4. Play!
Stop writing separate raycast loops and UI handlers. [Nombre del Asset] unifies interaction into a single, easy-to-use workflow. Whether you are using a Mouse or a Gamepad (Virtual Cursor), your interactions work exactly the same way using standard Unity Events.
Perfect for Point & Click games, Menus, Puzzles, and Interactable Environments.
✨ Key Features:
- ⚡ Unified Workflow: Treat a 3D Chest and a UI Button exactly the same. Both use the Interactable base class.
- 🎮 New Input System Native: Built from the ground up for Unity's new Input System.
- 🕹️ Gamepad Virtual Cursor: Automatically converts Gamepad thumbstick input into cursor movement. No extra setup required.
- 📷 Camera Agnostic: Works perfectly with both Perspective and Orthographic cameras.
- 🧱 2D & 3D Support: Works with 3D Colliders and 2D Physics/UI.
- 🎨 Visual Feedback: Includes Hover, Click, and Enter/Exit events ready to hook up to Animations or Sound.
- 🔧 Zero Code Setup: Use Unity Events (OnClick, OnEnter, OnExit) directly in the Inspector.
📦 What's included?
- Core Interaction Manager (Singleton).
- Virtual Cursor Logic (Mouse & Gamepad).
- Base Interactable Scripts (World & UI).
- Helper scripts: Hover Effects, Color Changers, OneShot Animations.
- Demo Scene.
Setup is effortless:
1. Drop the UI_Cursor prefab into your scene.
2. Add BasicInteractable to a 3D object or UI_BasicInteractable to a Canvas button.
3. Assign your events in the Inspector.
4. Play!