Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity Free Asset 2026-09-05 2026-09-12 | |
| $4.99 | Unity First Price 2026-06-22 2026-06-29 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Easy Hierarchy Selection
- Tools, Systems & Learning > Development Tools & Automation
This extension solves this problem in both 2D and 3D projects.
Hold Alt + Shift and click anywhere in the Scene window to open a pop-up menu with a list of all objects at that point. Hover to highlight an object and click to select it.
In the pop-up menu, you'll see a list of objects sorted by collision distance (if they have a collider). Or by distance from the camera, if it's not a physical object.
Features:
- Zero GC Allocations - the plugin does not generate memory garbage during operation, which is critical for the editor's stability in large projects.
- Scene View Performance - no unnecessary repaint calls.
- Smart Sorting - objects are sorted based on collision distance.
- Informative UI - display of type icons and nesting level for quick navigation.
- Layer filtering, Terrain/Canvas ignoring.
- Visual feedback customization.
- 3D, 2D and UI support - works with any colliders, sprites, and UI elements.
- LOD groups support - a group is selected instead of a specific object.
- Flexible Search - adjust cast distance and layer masks (LayerMask).
- Visual Feedback - highlight object bounds when hovering and automatic ping in the hierarchy.
- No additional setup is required before use.
- No external dependencies.
Configurable:
- Choose your modifier keys (Shift, Control, Alt, Command).
- Exclude specific layers.
- Optional Ping or Focus on select to frame objects.
- Search distance.
- Number of items to search.
- The color of the object's highlighting.
- Optional ignore Terrain and Canvas.
- Show or hide object components icons.