Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $39.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price | |
| $19.98 | Unity New Release Discount 2026-07-28 2026-08-04 | |
| $19.98 | Unity New Release Discount 2026-07-28 2026-08-04 | |
| $39.99 | Unity First Price 2026-07-28 2026-08-04 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Easy FP Full Body Controller
Easy FP Full Body Controller is a first-person and third-person character controller for Unity, built for games where body awareness matters.
Unlike standard FPS controllers that hide the character mesh, it works with full-body animations while solving two common True First Person problems: camera jitter and mesh clipping.
Stable Anchor Camera
Attaching a camera directly to an animated head bone transfers every small animation movement to the player’s view.
The Stable Anchor system follows the character’s eye position frame by frame while keeping camera rotation independent.
The result is a visible full body with the smooth and precise aiming of a traditional FPS controller.
FPCutter: The Mesh Solution
FPCutter prepares characters for True First Person without requiring a manually edited headless model.
- Automatic slicing: Separates the head using bone-weight data.
- Non-destructive workflow: Creates a separate _FPCut character variant while leaving the original assets untouched.
- Shadow preservation: Hidden head geometry can still cast shadows.
- Adjustable thresholds: Preview and fine-tune cuts before generation.
Key Features
- Procedural IK: Hand, head, and spine alignment.
- Full locomotion: Idle, walk, sprint, jump, and crouch.
- First and third person: Switch perspectives using the same controller.
- Modular architecture: Components are automatically discovered and connected.
- Unity 6 ready: Supports Cinemachine 3.x and the Unity Input System.
- Flexible input: Keyboard, mouse, and gamepad support.
- Pipeline-independent runtime: The demo scene and FPCutter shader require URP.
- Support for Fishnet Multiplayer
- Support for Purrnet Multiplayer
- Foot Ik Stride
Setup and Tools
- Setup Wizard: Configure a playable character in seven guided steps.
- FPCutter Wizard: Preview and generate mesh cuts visually.
- Item System: Attach items with custom hold positions and reusable IK presets.
Documentation
Full setup guides and API documentation are available online.
- Quick Start Guide