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Easy Chapter Generator – Linear Chapters & Objectives preview
Unity

Easy Chapter Generator – Linear Chapters & Objectives

By OverFuture

$39.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $27.99. The latest store price is $39.99.

Recorded prices for Easy Chapter Generator – Linear Chapters & Objectives 4 price observations from Sep 25, 2026 to Nov 5, 2026. Lowest recorded price $27.99. Exact dates and prices are listed below. $0.00 $20.00 $39.99 Sep 25, 2026: $39.99. Unity First Price 2026-09-25 2026-09-25 Sep 25, 2026: $27.99. Unity New Release Discount 2026-09-25 2026-10-09 Sep 25, 2026: $27.99. Unity New Release Discount 2026-09-25 2026-10-09 Nov 5, 2026: $39.99. Latest store price Sep 25, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$39.99Latest store price
$27.99Unity New Release Discount 2026-09-25 2026-10-09
$27.99Unity New Release Discount 2026-09-25 2026-10-09
$39.99Unity First Price 2026-09-25 2026-09-25

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Easy Chapter Generator – Linear Chapters & Objectives

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Learning & Tutorials
Easy Chapter Generator is a visual authoring and runtime system for building deterministic linear progression in Unity. Create Chapters and ordered Objectives, configure lifecycle actions and events, and link optional Scene Objective components. Validate your setup and control the entire flow from the Editor or C#.

Core features include:
- A Chapter Manager that coordinates active Chapters, transitions, failure handling, and progression state.
- Chapters contain ordered Objectives.
- Each Ordered Objective stores identity, conditions, lifecycle actions, and state.
- Optional Scene Objective Components detect gameplay interactions and request Objective completion.
- Visual workflow lets you create/reorder Chapters and Objectives, set conditions and delays, activate GameObjects, trigger UnityEvents, link scene interactions, and validate configurations with Undo/Redo support.
- Extensible runtime API for querying and controlling progression, listening to events, triggering failure, and managing scene transitions.
- Custom Objective components can be created by deriving from the provided base class; pre‑built components cover trigger, button, timed, destruction, placement, multi‑action, walk‑to, and external/code‑driven completion.
- Deterministic progression: Chapters become active, the first eligible Objective becomes active, completes or skips, and the next Objective starts automatically; optional transitions continue the experience in another scene or Chapter.
- Explicit failure handling: call the Failure API to update progression state and emit notifications; recovery decisions are made by your game.
- Lightweight progress persistence with replaceable storage (default PlayerPrefs) to preserve state across sessions.
- Built‑in validation highlights missing identifiers, duplicate bindings, misplaced components, incomplete setups, and invalid references, displaying warnings directly in the authoring workflow.
- Includes a playable Demo, English/Spanish documentation, quick‑start tutorials, runtime flow guides, component reference, C# examples, custom Objective tutorials, failure and persistence guides, and troubleshooting resources.

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Prices and availability may change.