Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $27.99. The latest store price is $39.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price | |
| $27.99 | Unity New Release Discount 2026-09-25 2026-10-09 | |
| $27.99 | Unity New Release Discount 2026-09-25 2026-10-09 | |
| $39.99 | Unity First Price 2026-09-25 2026-09-25 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Easy Chapter Generator – Linear Chapters & Objectives
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Learning & Tutorials
Core features include:
- A Chapter Manager that coordinates active Chapters, transitions, failure handling, and progression state.
- Chapters contain ordered Objectives.
- Each Ordered Objective stores identity, conditions, lifecycle actions, and state.
- Optional Scene Objective Components detect gameplay interactions and request Objective completion.
- Visual workflow lets you create/reorder Chapters and Objectives, set conditions and delays, activate GameObjects, trigger UnityEvents, link scene interactions, and validate configurations with Undo/Redo support.
- Extensible runtime API for querying and controlling progression, listening to events, triggering failure, and managing scene transitions.
- Custom Objective components can be created by deriving from the provided base class; pre‑built components cover trigger, button, timed, destruction, placement, multi‑action, walk‑to, and external/code‑driven completion.
- Deterministic progression: Chapters become active, the first eligible Objective becomes active, completes or skips, and the next Objective starts automatically; optional transitions continue the experience in another scene or Chapter.
- Explicit failure handling: call the Failure API to update progression state and emit notifications; recovery decisions are made by your game.
- Lightweight progress persistence with replaceable storage (default PlayerPrefs) to preserve state across sessions.
- Built‑in validation highlights missing identifiers, duplicate bindings, misplaced components, incomplete setups, and invalid references, displaying warnings directly in the authoring workflow.
- Includes a playable Demo, English/Spanish documentation, quick‑start tutorials, runtime flow guides, component reference, C# examples, custom Objective tutorials, failure and persistence guides, and troubleshooting resources.