Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity First Price 2026-08-14 2026-08-14 | |
| $7.50 | Unity New Release Discount 2026-08-14 2026-08-28 | |
| $7.50 | Unity New Release Discount 2026-08-14 2026-08-28 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Easy Ads for Unity LevelPlay
- Tools, Systems & Learning > Game Templates & Systems
Easy Ads for Unity LevelPlay helps you monetize mobile games faster without LevelPlay boilerplate.
Paste your keys in the Setup Wizard, add EasyAdsManager to your first scene, and show ads with EasyAds.ShowInterstitial(), ShowRewarded(), ShowBanner(), or no-code UI triggers.
What you get
Setup Wizard - install LevelPlay, paste Android and iOS keys, run guided checks, and open the test scene
Simple static API - EasyAds.ShowInterstitial(), ShowRewarded(), ShowBanner(), and PreloadAll()
Events - Initialized, RewardGranted, InterstitialClosed, AdLoadFailed, and more
No-code triggers - connect UI buttons with ShowInterstitialTrigger, ShowRewardedTrigger, and ShowBannerTrigger
Test scene - load and show ads, validate IDFA and GAID, and launch the LevelPlay Test Suite
Tower game sample - interstitial ads on win or lose and rewarded ads to continue with GameManager.cs
iOS helpers - ATT and Info.plist setup, CocoaPods guidance, and Xcode workspace notes
Android helpers - Gradle and dependency resolver integration
Quick start
1. Import Easy Ads for Unity LevelPlay.
2. Open Tools → Easy Ads for Unity LevelPlay → Setup Wizard.
3. Install LevelPlay, paste App Keys and Ad Unit IDs, and save.
4. Add the EasyAdsManager prefab to your first scene.
5. Build to Android or iOS and test on a device.
Code example
using Imperello.EasyUnityAds;
EasyAds.ShowInterstitial();
EasyAds.ShowRewarded();
EasyAds.ShowBanner();
Subscribe to EasyAds.RewardGranted to grant in-game rewards; never grant rewards on button click alone.
Requires Unity LevelPlay through com.unity.services.levelplay.
Paste your keys in the Setup Wizard, add EasyAdsManager to your first scene, and show ads with EasyAds.ShowInterstitial(), ShowRewarded(), ShowBanner(), or no-code UI triggers.
What you get
Setup Wizard - install LevelPlay, paste Android and iOS keys, run guided checks, and open the test scene
Simple static API - EasyAds.ShowInterstitial(), ShowRewarded(), ShowBanner(), and PreloadAll()
Events - Initialized, RewardGranted, InterstitialClosed, AdLoadFailed, and more
No-code triggers - connect UI buttons with ShowInterstitialTrigger, ShowRewardedTrigger, and ShowBannerTrigger
Test scene - load and show ads, validate IDFA and GAID, and launch the LevelPlay Test Suite
Tower game sample - interstitial ads on win or lose and rewarded ads to continue with GameManager.cs
iOS helpers - ATT and Info.plist setup, CocoaPods guidance, and Xcode workspace notes
Android helpers - Gradle and dependency resolver integration
Quick start
1. Import Easy Ads for Unity LevelPlay.
2. Open Tools → Easy Ads for Unity LevelPlay → Setup Wizard.
3. Install LevelPlay, paste App Keys and Ad Unit IDs, and save.
4. Add the EasyAdsManager prefab to your first scene.
5. Build to Android or iOS and test on a device.
Code example
using Imperello.EasyUnityAds;
EasyAds.ShowInterstitial();
EasyAds.ShowRewarded();
EasyAds.ShowBanner();
Subscribe to EasyAds.RewardGranted to grant in-game rewards; never grant rewards on button click alone.
Requires Unity LevelPlay through com.unity.services.levelplay.