Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price |
About Easy Ads for Unity Ads
- Tools, Systems & Learning > Game Templates & Systems
Easy Ads for Unity Ads helps you integrate Unity Monetization (com.unity.ads) quickly on Android and iOS. Drag in the EasyAdsManager prefab, set your Game ID and placement IDs from the Unity Monetization dashboard, and start showing ads with minimal code.
Demo scenes and documentation help new users get working ads right out of the box.
WHAT'S INCLUDED
- EasyAdsManager prefab and script - banner, interstitial, and rewarded ads
- EasyAdsExamples scene - UI to load and show each ad format
- AdsDemoWithTowerGame - sample game with interstitial on level end and rewarded on continue
- Full documentation (setup, API, FAQ, iOS ATT/SKAdNetwork)
- iOS Editor post-process - NSUserTrackingUsageDescription and SKAdNetwork IDs in Info.plist
- Development builds log IDFA (iOS) / GAID (Android) for test-device registration
AD FORMATS
- Banner ads
- Interstitial / video ads
- Rewarded video ads
KEY FEATURES (v1.1.4)
- Quick integration - add Game ID and Ad Unit (placement) IDs from your Monetization dashboard
- Compatible with current Unity Advertisement package (com.unity.ads 4.x)
- Default bidding placement names; waterfall placements also supported
- iOS: App Tracking Transparency requested before ads initialize
- Test Mode toggle for test vs live ads
- Optional on-screen status text for debugging on device
- Optional Debug.Log status in the Unity Editor
- Works with Built-in and URP projects (core integration is render-pipeline agnostic)
API - MAIN METHODS
InitializeAds()
OnInitializationComplete()
OnInitializationFailed()
BannerAdsAutoLoadShow()
LoadBanner()
ShowBannerAd()
HideBannerAd()
VideoAdLoadAtStart()
LoadInterstitialAd()
ShowInterstitialAd()
LoadAd() / ShowAd() (legacy interstitial aliases)
RewardAdLoadAtStart()
LoadRewardAd()
ShowRewardAd()
EVENT
OnWatchingCompleteRewardAd - fired when the user completes a rewarded ad (instance event on EasyAdsManager)
QUICK START EXAMPLE
Get EasyAdsManager in your scene, then call methods from your scripts:
EasyAdsManager easyAdsManager = FindFirstObjectByType();
easyAdsManager.BannerAdsAutoLoadShow();
easyAdsManager.LoadInterstitialAd();
easyAdsManager.ShowInterstitialAd();
Reward callback (subscribe on your EasyAdsManager instance):
void OnEnable() => easyAdsManager.OnWatchingCompleteRewardAd += OnReward;
void OnDisable() => easyAdsManager.OnWatchingCompleteRewardAd -= OnReward;
See the demo scenes for full examples.
REQUIREMENTS
- Unity 2022.3 LTS or newer (tested on Unity 6)
- com.unity.ads (Package Manager -> Unity Registry) - required
- com.unity.ads.ios-support - recommended for iOS
NOT LEVELPLAY: This asset uses direct Unity Ads (com.unity.ads). For mediation / LevelPlay, use Easy Ads for Unity LevelPlay (separate product). Do not install both in the same project.
Demo scenes and documentation help new users get working ads right out of the box.
WHAT'S INCLUDED
- EasyAdsManager prefab and script - banner, interstitial, and rewarded ads
- EasyAdsExamples scene - UI to load and show each ad format
- AdsDemoWithTowerGame - sample game with interstitial on level end and rewarded on continue
- Full documentation (setup, API, FAQ, iOS ATT/SKAdNetwork)
- iOS Editor post-process - NSUserTrackingUsageDescription and SKAdNetwork IDs in Info.plist
- Development builds log IDFA (iOS) / GAID (Android) for test-device registration
AD FORMATS
- Banner ads
- Interstitial / video ads
- Rewarded video ads
KEY FEATURES (v1.1.4)
- Quick integration - add Game ID and Ad Unit (placement) IDs from your Monetization dashboard
- Compatible with current Unity Advertisement package (com.unity.ads 4.x)
- Default bidding placement names; waterfall placements also supported
- iOS: App Tracking Transparency requested before ads initialize
- Test Mode toggle for test vs live ads
- Optional on-screen status text for debugging on device
- Optional Debug.Log status in the Unity Editor
- Works with Built-in and URP projects (core integration is render-pipeline agnostic)
API - MAIN METHODS
InitializeAds()
OnInitializationComplete()
OnInitializationFailed()
BannerAdsAutoLoadShow()
LoadBanner()
ShowBannerAd()
HideBannerAd()
VideoAdLoadAtStart()
LoadInterstitialAd()
ShowInterstitialAd()
LoadAd() / ShowAd() (legacy interstitial aliases)
RewardAdLoadAtStart()
LoadRewardAd()
ShowRewardAd()
EVENT
OnWatchingCompleteRewardAd - fired when the user completes a rewarded ad (instance event on EasyAdsManager)
QUICK START EXAMPLE
Get EasyAdsManager in your scene, then call methods from your scripts:
EasyAdsManager easyAdsManager = FindFirstObjectByType();
easyAdsManager.BannerAdsAutoLoadShow();
easyAdsManager.LoadInterstitialAd();
easyAdsManager.ShowInterstitialAd();
Reward callback (subscribe on your EasyAdsManager instance):
void OnEnable() => easyAdsManager.OnWatchingCompleteRewardAd += OnReward;
void OnDisable() => easyAdsManager.OnWatchingCompleteRewardAd -= OnReward;
See the demo scenes for full examples.
REQUIREMENTS
- Unity 2022.3 LTS or newer (tested on Unity 6)
- com.unity.ads (Package Manager -> Unity Registry) - required
- com.unity.ads.ios-support - recommended for iOS
NOT LEVELPLAY: This asset uses direct Unity Ads (com.unity.ads). For mediation / LevelPlay, use Easy Ads for Unity LevelPlay (separate product). Do not install both in the same project.