Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.49. The latest store price is $9.50.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.50 | Latest store price | |
| $9.50 | Unity Permanent Increase 2026-07-18 2026-07-25 | |
| $7.49 | Unity Permanent Decrease 2026-07-04 2026-07-11 | |
| $15 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Easy 2D Worm - Procedural Snakes, Tentacles & Physics
- Theme > Nature & Countryside
- Art & Visuals > VFX
Instantly create organic, slithering creatures and dynamic trails in Unity 2D.
Whether you are building a snake, adding tentacles to a boss fight, or creating dynamic player tails, Easy 2D Worm handles the complex math for you.
Unlike standard Unity 2D physics joints (which can be unstable, heavy on the CPU, and prone to jittering) this system uses a custom, highly optimized follow-the-leader algorithm. It calculates hundreds of segments instantly via lightweight array math without spawning a single GameObject for the body, ensuring maximum performance and zero hierarchy clutter.
Key Features
Zero Setup Required: Just drag the prefab into your scene, move the head, and the body follows automatically.
Jitter-Free Stability: No exploding physics chains. The custom math ensures body segments always follow smoothly, no matter how fast the target moves.
Highly Optimized: Does not rely on expensive Rigidbody2D components and calculates movement via pure array math with zero GameObjects spawned. Perfect for mobile.
Line Renderer Integration: Automatically drives a standard Unity Line Renderer to draw the creature's body beautifully, with native visual overlapping (head always renders on top).
Dynamic Resizing: Change physical length and quality (segment count) in real-time for seamless squash and stretch effects.
Preset System: Save and load creature configurations (Colors, Curves, Sizes) using ScriptableObjects.
Custom Shaders: Includes custom shaders for smooth, resolution-independent anti-aliased rendering.
What is Included
Clean, fully documented C# Source Code.
Ready-to-use pre-configured Worm Prefab.
Comprehensive Demo Scene featuring an organic wander mode, interactive UI controls, preset switching, custom shaders, and advanced dynamic shadows.
Detailed offline and online documentation.
Whether you are building a snake, adding tentacles to a boss fight, or creating dynamic player tails, Easy 2D Worm handles the complex math for you.
Unlike standard Unity 2D physics joints (which can be unstable, heavy on the CPU, and prone to jittering) this system uses a custom, highly optimized follow-the-leader algorithm. It calculates hundreds of segments instantly via lightweight array math without spawning a single GameObject for the body, ensuring maximum performance and zero hierarchy clutter.
Key Features
Zero Setup Required: Just drag the prefab into your scene, move the head, and the body follows automatically.
Jitter-Free Stability: No exploding physics chains. The custom math ensures body segments always follow smoothly, no matter how fast the target moves.
Highly Optimized: Does not rely on expensive Rigidbody2D components and calculates movement via pure array math with zero GameObjects spawned. Perfect for mobile.
Line Renderer Integration: Automatically drives a standard Unity Line Renderer to draw the creature's body beautifully, with native visual overlapping (head always renders on top).
Dynamic Resizing: Change physical length and quality (segment count) in real-time for seamless squash and stretch effects.
Preset System: Save and load creature configurations (Colors, Curves, Sizes) using ScriptableObjects.
Custom Shaders: Includes custom shaders for smooth, resolution-independent anti-aliased rendering.
What is Included
Clean, fully documented C# Source Code.
Ready-to-use pre-configured Worm Prefab.
Comprehensive Demo Scene featuring an organic wander mode, interactive UI controls, preset switching, custom shaders, and advanced dynamic shadows.
Detailed offline and online documentation.