Unity
Eadon Advanced Crafting
$20
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price |
About Eadon Advanced Crafting
- Tools, Systems & Learning > Game Templates & Systems
Eadon Advanced Crafting is a crafting add-on for Invector Third Person Controller (Melee or Shooter).
In order to utilize Eadon Advanced Crafting for Invector you MUST OWN a copy of Invector Melee or Invector Shooter
It has the following features:
- Crafting in game instead of in the inventory
- Crafting based on crafting recipes
- Recipes can be implicit (i.e. everyone knows them) or explicit (i.e. they need to be found/bought)
- Everything can be an ingredient (including weapons, consumables, etc)
- Custom animations for crafting
- Supports locations for crafting (i.e. you need to be in a forge to craft a sword)
- Supports the concept of tools (you need certain items in your inventory to be able to craft, but tools are not consumed like ingredients)
- Interruptible crafting: you can start and stop and continue later (if the recipe allows it); you might also lose your ingredients if interrupted (configurable)
- Integration with Eadon RPG for Invector: you can have a crafting recipe require a specific race, class, alignment, skill or talent
- Crafting Machines (require Eadon RPG for Invector)
In order to utilize Eadon Advanced Crafting for Invector you MUST OWN a copy of Invector Melee or Invector Shooter
It has the following features:
- Crafting in game instead of in the inventory
- Crafting based on crafting recipes
- Recipes can be implicit (i.e. everyone knows them) or explicit (i.e. they need to be found/bought)
- Everything can be an ingredient (including weapons, consumables, etc)
- Custom animations for crafting
- Supports locations for crafting (i.e. you need to be in a forge to craft a sword)
- Supports the concept of tools (you need certain items in your inventory to be able to craft, but tools are not consumed like ingredients)
- Interruptible crafting: you can start and stop and continue later (if the recipe allows it); you might also lose your ingredients if interrupted (configurable)
- Integration with Eadon RPG for Invector: you can have a crafting recipe require a specific race, class, alignment, skill or talent
- Crafting Machines (require Eadon RPG for Invector)