Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $120$120. The latest store price is $120$120, matching the lowest recorded price shown here.
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price check
Price
Observation
$120$120
Latest store price
$120$120
Unity First Price 2026-07-31 2026-08-07
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Eadon Controller - Advanced Third Person Character Controller
Tools, Systems & Learning > Game Templates & Systems
Theme > Fantasy & Mythology
Theme > Military & Combat
Art & Visuals > 3D
Art & Visuals > UI & GUI
Eadon Character Controller (ECC) is a sophisticated character controller for the Unity game engine, tailored for third person games. The controller is built around the concept of a state machine: at any given moment the character is in one precise state and the state definition contains the list of actions available in that particular state. The whole controller is structured in a decoupled way, with an architecture based on scriptable objects. It's built for humanoid rigged characters but supports (with some limitations) also models with a generic rig. Eadon Character Controller 3.0 includes this character: Fantasy Citizen 01. It has the following features: Locomotion. Walk, jog, run, jump, free climb, vaulting, crouching and crawling, rolls, swimming, ledge climbing. Melee Combat. Melee combat, attack actions based on items equipped, parry, combos, backstab, multiple damage types, conditions and damage over time, finishers and executions. Ranged combat. Aiming, reloading, hand IK system, throwing. Spell combat. Area of Effect damage for grenades/spells/etc. Lock on. UI. Stat sliders, quick slots, equipment and inventory UI, dynamic UI prompts with keyboard/gamepad icons. Environment interaction. Action triggers, pick up, damage areas, condition areas, doors, chests, loot management system. Inventory System. Inventory, equipment slots for wearable items, quick slots (left hand, right hand, consumable items, spells & skills), item actions with hitbox timing, FX spawning, etc., clothing, full clothing system, crafting, crafting recipes. Every animation can be easily overridden to allow per item action customisation without changing the Animator Controller. Input system with out of the box support for: Unity legacy input, Unity new input system, Rewired. Save System. Integrations. Integration with Malbers Horse Animset Pro allowing a character to ride any mount, damage system integrated with Invector TPC and Malbers AC providing the ability to deal and receive damage across multiple controllers, support for Synty Studio modular characters, integration with kripto289 effect packs for spell projectiles, integration with Pixel Crushers' Dialogue System and Quest Machine, support for SECTR Complete, support for Easy Save and more.
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