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Eadon AI - Behaviour Trees for Eadon, Invector and Malbers preview
Unity

Eadon AI - Behaviour Trees for Eadon, Invector and Malbers

By Cogs & Goggles

$50

Rated 4.0/5 from 5 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $50. The latest store price is $50, matching the lowest recorded price shown here.

Recorded prices for Eadon AI - Behaviour Trees for Eadon, Invector and Malbers 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $50. Exact dates and prices are listed below. $0.00 $25.00 $50.00 Nov 1, 2026: $50. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$50Latest store price

About Eadon AI - Behaviour Trees for Eadon, Invector and Malbers

  • Tools, Systems & Learning > Game Templates & Systems
Eadon AI is a fully featured AI solution based on behaviour trees which can support multiple character controllers. While designed for Eadon Controller, Eadon AI is perfectly capable of driving a character built around Malbers Animal Controller or Invector Third Person Controller and includes features for group behaviours and communication which work across controllers. Please note this is not a standalone universal behaviour tree solution. Compatibility: Eadon Character Controller v2.4 or higher, Malbers Animal Controller 1.4.8 or higher, Invector FSM 1.1.9a or higher. This asset comes with more than 120 pages of in depth documentation. Features: Based on the same character setup with full access to every controller feature by the AI: Full locomotion, Inventory and equipment, Combat. Full AI system based on behaviour trees: Behaviour tree editor and debugger, Custom action system, Events, Behaviour tree context (blackboard) with dynamic initialisation, Behaviour trees can be shared across multiple entities, Per character custom initialisation data. Group interactions: Supports switching roles between party members, Leader/followers, Companions for main character, Events on leader death, Orders from group leader to group members, Formations, Formation orders can be issued by AI and players alike. Navigation system independent: Supports Unity built in NavMesh system, Supports A* Pathfinding Project Pro, Mix and match both systems in the same scene. 3D pathfinding in space for flying creatures. Integration with Eadon RPG system. Optional support for Invector TPC: Use this instead of Invector FSM AI to leverage behaviour trees. Optional support for Malbers Animal Controller: Use this instead of Animal Controller Brain to leverage behaviour trees, Allows group behaviours and interactions with animals/creatures, AI can mount and ride animals irrespective of controller used.

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