Current sales News My Tracked Assets Login
DynamicEngine3D preview
Unity

DynamicEngine3D

By Elitmers

$35

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $31.50. The latest store price is $35.

Recorded prices for DynamicEngine3D 4 price observations from Oct 6, 2026 to Nov 2, 2026. Lowest recorded price $31.50. Exact dates and prices are listed below. $0.00 $17.50 $35.00 Oct 6, 2026: $31.50. Unity New Release Discount 2026-10-06 2026-10-13 Oct 6, 2026: $31.50. Unity New Release Discount 2026-10-06 2026-10-13 Oct 6, 2026: $35. Unity First Price 2026-10-06 2026-10-06 Nov 2, 2026: $35. Latest store price Oct 6, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$35Latest store price
$35Unity First Price 2026-10-06 2026-10-06
$31.50Unity New Release Discount 2026-10-06 2026-10-13
$31.50Unity New Release Discount 2026-10-06 2026-10-13

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About DynamicEngine3D

DynamicEngine3D is a real-time soft-body/rigid-body physics system built for Unity, designed around Extended Position-Based Dynamics (XPBD) combined with a custom Verlet-based integration system. It focuses on stable, controllable, and performance-efficient deformation suitable for gameplay-driven simulations.

The engine is designed to enable realistic physics behavior, where objects can deform dynamically under stress, collision, and constraint forces while remaining stable enough for real-time gameplay.

Unlike traditional rigid-body systems, DynamicEngine3D simulates objects as interconnected particle/constraint structures, allowing realistic bending, compression, and structural response without the instability common in force-based solvers.

Core Design Concept
DynamicEngine3D is built around three principles:
Stability over complexity - XPBD constraints ensure predictable behavior even under extreme forces.
Performance awareness - A C++ core handles simulation-heavy operations, while Unity acts as the gameplay and visualization layer.
Gameplay-first physics - The system is tuned for interactive environments, not only just visual simulation.

Key Features
- Real-time XPBD-based soft-body simulation system
- Stable constraint-based solver designed for real-time use
- Custom Verlet integration for improved numerical stability
- Native C++ physics core for performance-critical calculations
- Unity C# integration layer for scene control and interaction
- Mobile-compatible architecture with native build support (STILL WIP)
- Modular design allowing customization of constraints and behavior
- Included demo scenes for immediate testing and learning

Vehicle & Soft-Body Simulation
DynamicEngine3D supports soft-body structures designed for vehicle-like behavior, including:
- Structural deformation under collision impact
- Constraint-based chassis and frame simulation
- Real-time response to terrain and obstacles
- Adjustable stiffness, damping, and constraint strength

This makes it suitable for crash simulation systems, experimental vehicle physics, and sandbox-style destruction environments.

Included Content
- Core engine package (Unity integration layer)
- C++ native DLL module for Windows and ARM64 android
- Preconfigured demo environments for showcasing physics behavior
- Basic integration scripts for quick setup
- Basic Documentation with a Getting Started Guide
- A readme file with the INSTALLATION GUIDE

Requirements & Notes (IMPORTANT!)
This asset is intended for developers familiar with physics-based systems and simulation workflows. While the core engine is functional and usable, it is actively evolving, and additional features, optimizations, and documentation improvements are ongoing.

BUGS AND ISSUES ARE NOT EXEMPT FROM THIS!
Some systems may change as the engine develops, and users are encouraged to explore and extend the architecture on its official GitHub repository:
Saviourcoder/DynamicEngine3D: Open-source Soft-Body Physics Engine for Unity3D

Ideal Use Cases
- Deformation systems
- Physics-driven sandbox games
- Soft-body interaction mechanics
- Simulation-based prototypes
- Research and experimental physics projects in Unity

Unity price last checked .

Prices and availability may change.