Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $13.99. The latest store price is $19.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-08-10 2026-08-10 | |
| $13.99 | Unity New Release Discount 2026-08-10 2026-08-24 | |
| $13.99 | Unity New Release Discount 2026-08-10 2026-08-24 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Dynamic Rain & Wetness System: Rivulets, Ripples, Interaction [URP]
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Key Features:
- Procedural Water Ripples: Infinite, non-repeating rain impacts generated entirely procedurally without relying on heavy flipbooks. Ripples dynamically overlap, fade, and react physically, rendering exclusively within flooded puddle zones for maximum realism.
- Flowing Rain Streaks & Splashes: Utilizing smart triplanar world-space projection, rain streaks intelligently slide down vertical faces. Rotate or scale your objects, and the gravity-driven droplets adapt instantly, featuring customizable noise distortion for authentic liquid refraction.
- Dynamic Puddles & Water Runoff: Advanced noise-driven puddle accumulation. Watch as the environment gets soaked—once the puddles hit their flood threshold, the shader triggers a customized directional runoff system to mimic real-world drainage and overflowing water.
- Interactive Wetness & Trails: Built-in support for character and physics interactions. Feed a dynamic Render Texture into the material to part the water, leaving dry trails, splashing footsteps, and localized surface disruption as actors move through the weather.
- Seamless PBR Integration: The shader accurately modifies your base material data—lowering roughness for a glossy finish and darkening the albedo to ensure your surfaces look genuinely wet under dynamic scene lighting.
- Unity 6 URP Ready: Developed natively within the latest Shader Graph framework. Highly optimized, SRP Batcher compatible, and completely artist-friendly with a clean, node-by-node exposed material inspector.