Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-08-04 2026-08-04 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Dynamic Object Aging System
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
The system is built for the Built-in Render Pipeline and uses a custom Standard-style overlay shader. Effects are applied directly on the object surface through shader properties and MaterialPropertyBlock values, so objects can share materials while still having independent aging states.
Main features:
- Runtime aging from new to old using a normalized age value
- Rust, dirt, cracks, wetness, and burn damage states
- Rain controller with Particle System support
- Automatic wetness when rain is enabled
- Edit mode preview through inspector sliders
- Public C# API for gameplay integration
- Shared aging profiles for reusable settings
- Demo scene, prefabs, materials, masks, and documentation included
The system is suitable for industrial scenes, survival games, abandoned environments, weather systems, damage systems, repair mechanics, props, machinery, pipes, barrels, power boxes, and any object that needs visible wear over time.
Developers can control aging manually, drive it from gameplay events, or let objects age automatically during runtime. Materials can be customized with different colors, masks, smoothness, metallic values, and effect contrast to match different art styles.