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Dynamic Node Based 3D Pathfinder preview
Unity

Dynamic Node Based 3D Pathfinder

By Vagho

$35

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $35. The latest store price is $35, matching the lowest recorded price shown here.

Recorded prices for Dynamic Node Based 3D Pathfinder 2 price observations from Oct 3, 2026 to Oct 31, 2026. Lowest recorded price $35. Exact dates and prices are listed below. $0.00 $17.50 $35.00 Oct 3, 2026: $35. Unity Permanent Decrease 2026-10-03 2026-10-10 Oct 31, 2026: $35. Latest store price Oct 3, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$35Latest store price
$35Unity Permanent Decrease 2026-10-03 2026-10-10

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Dynamic Node Based 3D Pathfinder

  • Tools, Systems & Learning > Development Tools & Automation
Dynamic Node-Based 3D Pathfinder is a flexible navigation system for AI in dynamic 3D environments. It is entirely node-based, works without baking, and recalculates paths in real time.

The system is built around Node Containers, which can represent rooms, areas, or moving objects such as elevators, boats, or vehicles. Containers are connected through doors or passages, allowing agents to navigate seamlessly across complex levels. For optimization, the pathfinding process first evaluates possible routes at the container level, and then refines the trajectory inside the selected containers.

Nodes are generated using various collider types — from simple primitives to convex mesh colliders — making it possible to adapt navigation to almost any environment design.

The system supports dynamic obstacles and transformations: objects can change their position, rotation, and scale on the real time. Agents can have different movement speeds and behaviors, including waiting for a moving platform and traveling with it as it moves or moves obstacles inside them.

For developers, the package includes editor tools to create and edit Node Containers directly in the Unity menu, along with real-time debug visualization showing nodes, connections, and calculated paths.

With its flexibility and performance, the system can be applied in a wide range of genres — from RTS and turn-based strategies to runners, racing games, and simulators.

Nodes: can include a complexity coefficient, allowing agents to prefer paths with lower complexity.

Additionally, the transition complexity between specific nodes can be set, influencing the pathfinding algorithm to avoid more complex connections.

Key Features:
Node-based 3D navigation with real-time path recalculation (no baking required)
Nodes generated using primitive colliders and convex mesh colliders
Support for dynamic obstacles and on-the-real time transformations (position, rotation, scale)
Moving platform support (elevators, boats, vehicles, and more)
Optimized pathfinding through Node Containers (container-level search + refined trajectory)
Multi-agent support with different speeds and behaviors
Editor tools for creating and editing containers inside Unity
Real-time debug visualization (nodes, connections, paths, recalculations)
Cross-platform: PC, Mobile, WebGL
Unity 2022+ compatible

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