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Dynamic Glass Shader URP preview
Unity

Dynamic Glass Shader URP

By Esti

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Dynamic Glass Shader URP 2 price observations from Aug 7, 2026 to Nov 2, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Aug 7, 2026: $4.99. Unity First Price 2026-08-07 2026-08-07 Nov 2, 2026: $4.99. Latest store price Aug 7, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-08-07 2026-08-07

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Dynamic Glass Shader URP

  • Art & Visuals > 3D
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Dynamic Glass Refraction – URP is a customizable screen-space refraction shader package for Unity’s Universal Render Pipeline.

The shader uses a normal map to distort the scene behind a transparent object, creating dynamic glass, frosted glass, rippled glass, warped windows, sci-fi panels, liquid containers, and other refractive surface effects.

Refraction strength can be adjusted directly from the Material Inspector. The normal map’s Tiling and Offset controls can also be used to change the scale and position of the distortion pattern.

The package includes six ready-to-use material presets:
• Black
• Blue
• Clear Glass
• Green
• Red
• Yellow

Also included are a glass prop model, a ready-to-use prefab, a demo scene, a 1024 × 1024 normal map, configured URP assets, and an English quick-start manual.

The effect uses URP’s Camera Opaque Texture and does not require a custom Renderer Feature or post-processing effect.

Important setup requirement:
Opaque Texture must be enabled in the active Universal Render Pipeline Asset. The camera’s Opaque Texture setting must be set to Use Pipeline Settings or On.

Unity price last checked .

Prices and availability may change.