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Dynamic Array preview
Unity

Dynamic Array

By santutu

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Dynamic Array 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Oct 31, 2026: FREE. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price

About Dynamic Array

Background

1. Why should we pay attention to trivial matters? When using Physics.NonAlloc, determining the size of the array is usually unnecessary.

If the number of detected colliders exceeds the size of the array, the DynamicArray will automatically resize the array.

2. When executing Physics.NonAlloc method, the number of detected colliders and the actual colliders are handled separately as an int and an array[], making it inconvenient to use.

A DynamicArray instance holding this information would be more convenient to use.

3. For concise code.

using var result = DPhysics.OverlapSphereNonAllocFromPool(transform.position, 3);

foreach (var collider in result)
{
Debug.Log(collider.name);
}

Use Case

1. automatic resizing

2. foreach loop

3. for loop

4. passing the detected collider array as a parameter

The detected colliders and their count can be accessed from anywhere using dynamicarray

5. from pool of dynamic array

6. shorthand

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