Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $44. The latest store price is $59.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $59 | Latest store price | |
| $59 | Unity Permanent Increase 2026-08-26 2026-09-02 | |
| $44 | Unity Permanent Decrease 2026-08-13 2026-08-20 | |
| $88 | Unity First Price 2026-07-28 2026-08-04 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Dungeon Crawler Framework
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Military & Combat
CrawlerKit Modular Framework is a collection of modular systems built specifically for RPG and dungeon-crawler games in Unity. Rather than a single rigid system, it's a toolkit of independent modules—Grid, Inventory, Party, Enemies, and Magic—that can be used on their own or combined to fit the scope of your project.
Each module is designed to be customizable: the Grid system can be adapted to different movement and exploration styles, Inventory supports flexible item and slot configurations, Party lets you define your own character roles and stats, Enemies covers configurable behaviors and combat mechanics, and Magic provides a foundation for building custom spell systems with VFX.
This framework is best suited for developers working on RPGs, dungeon-crawlers, or grid-based exploration games who want to skip the repetitive groundwork of building these systems from scratch. It's equally useful for quick prototyping and for laying the foundation of a full production title—the modular structure means you only take what you need, and extend or restyle it to match your own game's design.
Each module is designed to be customizable: the Grid system can be adapted to different movement and exploration styles, Inventory supports flexible item and slot configurations, Party lets you define your own character roles and stats, Enemies covers configurable behaviors and combat mechanics, and Magic provides a foundation for building custom spell systems with VFX.
This framework is best suited for developers working on RPGs, dungeon-crawlers, or grid-based exploration games who want to skip the repetitive groundwork of building these systems from scratch. It's equally useful for quick prototyping and for laying the foundation of a full production title—the modular structure means you only take what you need, and extend or restyle it to match your own game's design.