Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $45. The latest store price is $90.
View 7 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $90 | Latest store price | |
| $45 | $25 Sale | |
| $45 | Unity Discount 2026-07-08 2026-07-15 | |
| $45 | Unity Discount 2026-07-01 2026-07-08 | |
| $45 | Unity Discount 2026-06-24 2026-07-01 | |
| $90 | Unity First Price 2026-06-19 2026-06-26 | |
| $45 | Unity Discount 2026-06-17 2026-06-24 |
Sale and bundle history
The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About DunGen
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Buildings & Infrastructure
DunGen gives you the best of both worlds: the creativity of hand-designed rooms combined with the flexibility of procedural generation. Using a configurable set of rules, DunGen assembles your custom-built rooms (called 'Tiles') into rich, varied dungeon layouts - no two runs need to feel the same.
Unlike traditional procedural methods that produce repetitive, sterile layouts, DunGen maintains your creative freedom while delivering replayable and dynamic content.
Want a dungeon that starts in a castle, passes through a haunted graveyard, and ends in a boss fight? With DunGen's intuitive flow graph system, you can finely craft the player's experience.
Includes a simple top-down dungeon crawler sample project to get you started.
Hand-Crafted Room Design
Create each room like any other Unity scene. Add doorways and let DunGen connect them intelligently.
Supports All Perspectives
Works seamlessly in 2D, 3D, top-down, side-scroller, first-person, and more.
Flow Graph Control
Shape your dungeon's structure using an intuitive node-based interface.
Configurable Layouts
Fine-tune length, branching, room weights, themes, and more.
Multi-Floor Support
Create verticality effortlessly. Simple add your doorways at different heights and let DunGen handle floor transitions automatically.
Controlled Randomization
Use prop components for randomized object placement inside rooms.
Lock & Key System
Introduce progression mechanics with locked doors and keys (integration requires light scripting).
NavMesh Integration
Supports Unity's runtime NavMesh generation.
Tile Injection
Unique rooms can be injected right into the dungeon generation using either simple rules or custom code. Want a shop to appear at the end of a random branch, but only in the latter half of the dungeon? No problem!
Full Source Code
Dive deep and customize to your needs.
Unlike traditional procedural methods that produce repetitive, sterile layouts, DunGen maintains your creative freedom while delivering replayable and dynamic content.
Want a dungeon that starts in a castle, passes through a haunted graveyard, and ends in a boss fight? With DunGen's intuitive flow graph system, you can finely craft the player's experience.
Includes a simple top-down dungeon crawler sample project to get you started.
Hand-Crafted Room Design
Create each room like any other Unity scene. Add doorways and let DunGen connect them intelligently.
Supports All Perspectives
Works seamlessly in 2D, 3D, top-down, side-scroller, first-person, and more.
Flow Graph Control
Shape your dungeon's structure using an intuitive node-based interface.
Configurable Layouts
Fine-tune length, branching, room weights, themes, and more.
Multi-Floor Support
Create verticality effortlessly. Simple add your doorways at different heights and let DunGen handle floor transitions automatically.
Controlled Randomization
Use prop components for randomized object placement inside rooms.
Lock & Key System
Introduce progression mechanics with locked doors and keys (integration requires light scripting).
NavMesh Integration
Supports Unity's runtime NavMesh generation.
Tile Injection
Unique rooms can be injected right into the dungeon generation using either simple rules or custom code. Want a shop to appear at the end of a random branch, but only in the latter half of the dungeon? No problem!
Full Source Code
Dive deep and customize to your needs.