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Drag Racing Framework preview
Unity

Drag Racing Framework

By Gerc Studio

$39.90

Rated 5.0/5 from 12 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $39.90. The latest store price is $39.90, matching the lowest recorded price shown here.

Recorded prices for Drag Racing Framework 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $39.90. Exact dates and prices are listed below. $0.00 $19.95 $39.90 Nov 1, 2026: $39.90. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
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$39.90Latest store price

About Drag Racing Framework

  • Tools, Systems & Learning > Game Templates & Systems
  • Art & Visuals > UI & GUI
This framework is designed in such a way that interaction with it is as simple as possible:

On the one hand, it is so simple that even a beginner without programming knowledge can handle it.

On the other hand, more experienced developers will find it useful too, thanks to its clean code and powerful features.

Main Features:

Multiplatform. Your game will run on computers and mobile devices and you don't need to do anything extra for that - just press the build button.

Universal car controller - it's just one component compatible with any car model and contains many configurable parameters and full car physics.
To create a new car, just add the script - simple like magic.

Progress system. It allows you to add levels and game profit - points/money.

Shopping systems. After reaching a level and accumulating money, players will be able to purchase cars and upgrades for them.

Car improvements. Create upgrade stages for the engine, transmission, turbo, nitro, weight. Each stage may affect all car parameters (speed, acceleration, nitro, etc).

The AI system built into the Car Controller allows you to use all your created cars as opponents.

Opponents Manager. You can create a list of opponents that the player will have to defeat (in turn).

Pluggable multiplayer module. The game logic is already configured, and all you need to do is turn the mode on. In this case, players will be able to play with each other.

With a free camera, you can choose any game view (including the view from the cockpit).

And the built-in Cinemachine integration allows you to use many camera effects.

Road controller. Set the whole race track or let it be generated automatically with any length.

The UI manager contains all necessary menus, game buttons, indicators, etc. And you can adjust all of them in one place - quickly and conveniently.

The built-in Event system makes it easy to expand the menu and whole gameplay.

The detailed documentation will help you understand this framework very quickly.

In addition, the project contains clean C# code, and if you need to change something for yourself, it will not be difficult.

What's inside the project:

The framework with tools.

A game demo contains a menu with a shop, 3 fully configured cars, a race track, all necessary sounds, and a full-fledged UI (everything you saw in the screenshots).

Please note: the models shown in the screenshots and video are not included in the project.

Unity price last checked .

Prices and availability may change.