Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 7 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $7.50 | $25 Sale | |
| $7.50 | Unity Discount 2026-07-08 2026-07-15 | |
| $7.50 | Unity Discount 2026-07-01 2026-07-08 | |
| $7.50 | Unity Discount 2026-06-24 2026-07-01 | |
| $15 | Unity First Price 2026-06-19 2026-06-26 | |
| $7.50 | Unity Discount 2026-06-17 2026-06-24 |
Sale and bundle history
The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About DOTween Pro
- Tools, Systems & Learning > Development Tools & Automation
DOTween Pro extends the free engine DOTween (which is included in this package), implementing new features both for scripting and visual scripting, including extra features for these external assets (if present):
TextMesh Pro (both paid and free version)
Easy Performant Outline (this is also included in the free version)
2D Toolkit
VISUAL ANIMATION EDITOR
A Component that allows to animate some of its gameObject's properties without scripting: Move, Fade, Color, Rotate, Scale, Punch, Shake, Text, Camera properties and more.
Works also with 2D Toolkit and TextMesh Pro objects.
Implements a smart setup that allows you to easily interact with the animations via Unity UI onClick events, and can preview animations without entering Play Mode.
VISUAL PATH EDITOR
A Component that allows you to animate its gameObject along a path.
NOTE: the visual path editor currently supports Linear (straight) or curved CatmullRom paths and Transform coordinates (UI paths not supported).
Implements a smart setup that allows you to easily interact with the animations via Unity UI onClick events.
VISUAL EDITOR MANAGER
An extra Component that can be added from a Path or Animation Editor. It allows to set additional actions to execute when its gameObject is activated or deactivated (especially useful when using a pooling system).
ADDITIONAL DOTWEEN SCRIPTING FEATURES
Additional shortcuts for TextMesh Pro, Easy Performant Outline and 2D Toolkit if present.
DOSpiral shortcut.
A low-level system to animate TextMesh Pro text per-character (skew, scale, rotate, shift).
TextMesh Pro (both paid and free version)
Easy Performant Outline (this is also included in the free version)
2D Toolkit
VISUAL ANIMATION EDITOR
A Component that allows to animate some of its gameObject's properties without scripting: Move, Fade, Color, Rotate, Scale, Punch, Shake, Text, Camera properties and more.
Works also with 2D Toolkit and TextMesh Pro objects.
Implements a smart setup that allows you to easily interact with the animations via Unity UI onClick events, and can preview animations without entering Play Mode.
VISUAL PATH EDITOR
A Component that allows you to animate its gameObject along a path.
NOTE: the visual path editor currently supports Linear (straight) or curved CatmullRom paths and Transform coordinates (UI paths not supported).
Implements a smart setup that allows you to easily interact with the animations via Unity UI onClick events.
VISUAL EDITOR MANAGER
An extra Component that can be added from a Path or Animation Editor. It allows to set additional actions to execute when its gameObject is activated or deactivated (especially useful when using a pooling system).
ADDITIONAL DOTWEEN SCRIPTING FEATURES
Additional shortcuts for TextMesh Pro, Easy Performant Outline and 2D Toolkit if present.
DOSpiral shortcut.
A low-level system to animate TextMesh Pro text per-character (skew, scale, rotate, shift).