About DitherHairShader
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
HumanHairDitherShaderURP — Sorting-Safe Opaque Hair for URP
A studio-grade, TAA-driven dither-coverage hair shader delivering crisp silhouettes, premium anisotropic lighting, and predictable performance.
Use Cases:
Real-time characters, hero/cinematic hair
Dense hair cards: ponytails, braids, bangs
Beards, eyebrows, fur cards
URP projects needing opaque, sorting-safe hair
Core Features:
Opaque Dither Coverage: AlphaToMask + ZWrite On; TAA reconstructs smooth coverage
Sorting-Safe Cards: correct depth, no transparent sorting artifacts
Anisotropic Highlights: strand-aligned specular with shift control
Rich Controls: BaseColor/Map, Normal+Strength, AO, Metallic, SmoothnessPower/Color
Coverage Tuning: Dither, DitherSrc, DitherAdd for edge fullness/stability
URP-Ready: main/additional lights, shadows, lightmaps; double-sided
Cross-Platform Optimization:
Stable frame times via opaque queue and depth testing
Clean silhouettes at distance with TAA
Instancing-friendly materials and lean runtime setup
You’ll Benefit:
No hair sorting headaches
Premium strand sheen and clean edges
Minutes-to-integrate, production-ready workflow
Predictable performance across scenes and platforms
Requirement: URP with TAA enabled on the camera/renderer
A studio-grade, TAA-driven dither-coverage hair shader delivering crisp silhouettes, premium anisotropic lighting, and predictable performance.
Use Cases:
Real-time characters, hero/cinematic hair
Dense hair cards: ponytails, braids, bangs
Beards, eyebrows, fur cards
URP projects needing opaque, sorting-safe hair
Core Features:
Opaque Dither Coverage: AlphaToMask + ZWrite On; TAA reconstructs smooth coverage
Sorting-Safe Cards: correct depth, no transparent sorting artifacts
Anisotropic Highlights: strand-aligned specular with shift control
Rich Controls: BaseColor/Map, Normal+Strength, AO, Metallic, SmoothnessPower/Color
Coverage Tuning: Dither, DitherSrc, DitherAdd for edge fullness/stability
URP-Ready: main/additional lights, shadows, lightmaps; double-sided
Cross-Platform Optimization:
Stable frame times via opaque queue and depth testing
Clean silhouettes at distance with TAA
Instancing-friendly materials and lean runtime setup
You’ll Benefit:
No hair sorting headaches
Premium strand sheen and clean edges
Minutes-to-integrate, production-ready workflow
Predictable performance across scenes and platforms
Requirement: URP with TAA enabled on the camera/renderer