Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Distortion Shockwaves VFX
- Art & Visuals > VFX
A procedural distortion shader that integrates with Unity’s particle system to generate per-particle animated distortion, ripple, and shockwave effects.
Drop the included prefab into your scene for instant results, or customize and integrate the effect to suit your project. The shader exposes several properties for fine-tuning its visuals.
Smooth Blending: Distortions blend seamlessly with the scene’s geometry near the edges.
Textureless: The effect is entirely procedurally generated, requires no textures, and avoids texture read overhead.
Optimized: Designed for efficient performance with complex setups and many CPU particles.
Parameterized: Adjust the intensity and speed of the shockwaves, along with per-particle distortion details, using user-defined animation curves.
Particle-Based: Control the shader’s behavior with particles and achieve unique per-particle variation for dynamic visual effects.
Real-Time: Tweak parameters in the Unity editor and see changes instantly for rapid iteration and prototyping.
Drop the included prefab into your scene for instant results, or customize and integrate the effect to suit your project. The shader exposes several properties for fine-tuning its visuals.
Smooth Blending: Distortions blend seamlessly with the scene’s geometry near the edges.
Textureless: The effect is entirely procedurally generated, requires no textures, and avoids texture read overhead.
Optimized: Designed for efficient performance with complex setups and many CPU particles.
Parameterized: Adjust the intensity and speed of the shockwaves, along with per-particle distortion details, using user-defined animation curves.
Particle-Based: Control the shader’s behavior with particles and achieve unique per-particle variation for dynamic visual effects.
Real-Time: Tweak parameters in the Unity editor and see changes instantly for rapid iteration and prototyping.