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Distance Based Pixalator - 3D Scenes to Pixels preview
Unity

Distance Based Pixalator - 3D Scenes to Pixels

By Gece Studio

$17

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $17. The latest store price is $17, matching the lowest recorded price shown here.

Recorded prices for Distance Based Pixalator - 3D Scenes to Pixels 3 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $17. Exact dates and prices are listed below. $0.00 $9.99 $19.98 Jun 20, 2026: $19.98. Unity First Price 2026-06-20 2026-06-27 Sep 5, 2026: $17. Unity Permanent Decrease 2026-09-05 2026-09-12 Oct 31, 2026: $17. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$17Latest store price
$17Unity Permanent Decrease 2026-09-05 2026-09-12
$19.98Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Distance Based Pixalator - 3D Scenes to Pixels

  • Theme > Stylized
  • Theme > Retro & Arcade
  • Art & Visuals > VFX
A dynamic pixelation system based on distance. It pixelates objects in the scene at different resolution levels depending on their distance from the camera. Designed specifically for perspective cameras, it provides separate resolution control for each distance range. This way, you can pixelate all your 3D scenes.

FEATURES
Distance-Based Pixelation: Each pixel is rendered at a different level of pixelation based on its distance from the camera. You have full control over which resolution is applied at specific distances.

Perspective Camera Support: Not dependent on orthographic projection. Works seamlessly with perspective cameras to deliver a natural, depth-aware pixelation effect in 3D scenes. Orthographic mode is also supported.

Customizable Distance Mapping: You can manually adjust threshold values for each distance range in the scene.

Level-Based Resolution Control: Define a unique pixel size for each distance level. This allows closer objects to appear sharper while distant objects appear at lower resolution.

No Shader Required: Works with your existing materials without requiring any shader modifications.

Easy installation: You can set it up in just a few seconds and start using it right away.

COMPATIBILITY
Unity 6.x
Unity 2022+

Unity price last checked .

Prices and availability may change.