Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $16.98. The latest store price is $16.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $16.99 | Latest store price | |
| $16.98 | Unity First Price 2026-09-13 2026-09-13 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Dissolve Shader Collection - Built-In
- Art & Visuals > VFX
Black Hole Dissolve – Directional suction, stretching, swirling, and dissolve deformation.
Burn Fire Dissolve – Creates a fiery burning dissolve with glowing edges.
Checker Tile Dissolve – Breaks the surface into staggered checker-style tiles.
Color Drain Dissolve – Gradually removes color while dissolving the object.
Crack Dissolve – Creates glowing cracks and fragmented breakup effects.
Digital Block Dissolve – Produces a digital, block-based dissolve pattern.
Emissive Core Dissolve – Reveals a bright glowing core during dissolution.
Energy Pulse Dissolve – Uses moving energy pulses to drive the dissolve effect.
Glitch Block Dissolve – Combines digital glitch bands with block-style breakup.
Hex Cell Dissolve – Dissolves the surface using glowing hexagonal cell patterns.
Hologram Dissolve – Creates a holographic digital deconstruction effect.
Ice Freeze Shatter Dissolve – Combines freezing, icy cracks, and shatter-style dissolution.
Outline Ghost Dissolve – Dissolves the body while leaving a glowing ghost-like outline.
Slice Dissolve – Separates and dissolves the object into adjustable directional slices.
Soft Noise Dissolve – Provides a smooth organic dissolve using procedural noise.
Texture Mask Dissolve – Uses a custom texture mask to control the dissolve pattern.
Top Down Dissolve – Progressively dissolves the object from top to bottom.
World Radial Dissolve – Dissolves progressively from the outer area toward the center.
Most shaders include adjustable dissolve amount, edge width, color, intensity, noise, and effect-specific parameters, along with standard PBR texture channels.