About Dissolve Forge
- Art & Visuals > VFX
Dissolve Forge is a procedural dissolve and materialize system for making any 3D object disintegrate or assemble with a visible front, glowing edge, surface transformation, and trailing debris. It works directly with existing prefabs, including animated SkinnedMeshRenderer characters, requiring no UV setup, extra material slots, or custom meshes. The package includes eight distinct styles such as Char, Fire, Ice, Arcane, Venom, Holy, Shadow, and Erase. Both dissolve and materialize actions share the same presets, tuning system, scale handling, and API. Integration requires only adding two scripts to a prefab and calling the API, with no additional installation, setup scenes, special preparation, or external dependencies. Built entirely from scratch using custom HLSL shaders, procedural noise, and procedural debris meshes, it features HDR edge colors, runtime material instances, automatic scale compensation, and zero reliance on Shader Graph or third-party tools. Ash is emitted exclusively from the consuming surface, with customizable direction, movement patterns, and physics parameters like gravity, drift, spread, turbulence, swirl, collision, and bounce. Sixteen presets cover timing, scale, ash, sweep, edge, and component settings for quick implementation. An interactive demo supports switching between effects, testing custom prefabs, adjusting ash live, and exploring flat-front configurations, complete with English and Spanish documentation covering installation, API, components, shaders, mechanics, performance, and troubleshooting. Make any object disappear, or bring it back.