Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price | |
| $4.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Dissolve Effect PRO URP
- Art & Visuals > VFX
Unlike basic alpha-clipping shaders, this package utilizes powerful Compute Shaders to bake vertex data (Position, Normal, and Alpha maps) in real-time. This advanced approach allows flawless integration with Unity's Visual Effect Graph (VFX Graph), enabling you to spawn complex particle systems exactly along the dissolving edges of your 3D models.
Optimized for performance, the system is fully compatible with All Platforms, ensuring smooth execution across high-end PC, Consoles, Mobile devices, and VR headsets.
Key Features:
Universal Compatibility: Works flawlessly with both static Mesh and animated SkinnedMeshRenderer components.
Compute Shader Powered: Real-time data baking for highly accurate particle spawning along the dissolve edge.
VFX Graph Integration: Includes ready-to-use controller scripts (MeshDissolveLitVFXController & SkinnedMeshDissolveLitVFXController) to feed baked data directly into your VFX Graphs.
Ultimate Edge Control: Fine-tune your effects with customizable parameters for Dissolve Rate, Edge Fade In, Edge In, Edge Out, and Edge Fade Out.
Shader Graph Ready: Includes custom HLSL includes (Dissolver.cginc) and custom function nodes for easy implementation into your own custom shaders.
Ready to Use: Comes with a complete demo scene to quickly understand the setup and implementation.