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DinoFracture - A Dynamic Fracture Library preview
Unity

DinoFracture - A Dynamic Fracture Library

By Entropy Software LLC

$40

Rated 5.0/5 from 56 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $12. The latest store price is $40.

Recorded prices for DinoFracture - A Dynamic Fracture Library 4 price observations from Aug 21, 2026 to Nov 5, 2026. Lowest recorded price $12. Exact dates and prices are listed below. $0.00 $20.00 $40.00 Aug 21, 2026: $12. Unity Flash Sale 2026-08-21 2026-08-22 Aug 22, 2026: $16. Unity Flash Sale 2026-08-22 2026-08-23 Aug 23, 2026: $20. Unity Discount 2026-08-23 2026-08-26 Nov 5, 2026: $40. Latest store price Aug 21, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$40Latest store price
$20Unity Discount 2026-08-23 2026-08-26
$16Unity Flash Sale 2026-08-22 2026-08-23
$12Unity Flash Sale 2026-08-21 2026-08-22

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About DinoFracture - A Dynamic Fracture Library

With DinoFracture, you can break apart any mesh in your scene to create fragmented pieces. Meshes can be broken apart either at runtime or in the editor, allowing for optimal performance across all devices. You can both shatter an object into many pieces or slice an object in half using user-defined planes. Example usages include: Break glass windows on impact, Chip or crumble walls and columns, Collapse a bridge by destroying its support pillars, Explode barrels and crates, Annihilate doors after activating a switch, Smash fruit with a hammer, Cut zombies in half. The addition of the ExplodeOnFracture component allows an explosion force to be triggered locally at the point of impact. Ability to convert between PreFracturedGeometry and RuntimeFracturedGeometry components via the inspector window. More general performance improvements. This will specifically reduce memory and CPU time when producing many fracture pieces. Control the amount of vertex merging is done during fracturing. At runtime, you might want to use either a simpler & quicker vertex merging algorithm, or no merging at all, to reduce fracture time. Pre-fracturing can now be done at runtime. Get the benefits of pre-fracturing without increasing build-size. It is recommended to do pre-fracture computation during level load. Meshes generated by fracturing will now be more optimized. Less triangles and less vertices. This reduces times to calculate mesh hulls and saves on GPU rendering. Support for pre-fractured meshes with chipping enabled. Disconnected chipped sections will now fall automatically.

Unity price last checked .

Prices and availability may change.