Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $21. The latest store price is $30.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price | |
| $30 | Unity First Price 2026-08-25 2026-08-25 | |
| $21 | Unity New Release Discount 2026-08-25 2026-09-08 | |
| $21 | Unity New Release Discount 2026-08-25 2026-09-08 | |
| $21 | Unity New Release Discount 2026-08-25 2026-09-08 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Digital Rain - Word Game Template
- Tools, Systems & Learning > Game Templates & Systems
- Audio > Music
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
Digital Rain – Word Game Template is a complete, ready-to-run word game for portrait mobile, built for Unity 6 and the Universal Render Pipeline.
Words fall down the screen over an animated digital-rain backdrop. The player taps the three words that form a hidden movie line, drops them into three answer slots in the correct order, then guesses which of three titles the line came from — all before the timer runs out.
Everything is wired up and playable the moment you import it: five demo scenes covering menu, countdown, round, win and lose, ten example levels, a full UI set, and original audio. Levels are ScriptableObjects, so you can build an entire game of your own without touching a script or duplicating a scene.
The digital-rain backdrop is a single hand-written unlit shader — one draw call, no particle systems, no spawned text objects, and no Shader Graph dependency. Colours, column count, fall speed, trail length and glyph churn are all material properties you can tune live.
What's included
5 demo scenes: menu, countdown, gameplay, win, lose
10 ready-made level assets — swap in your own lines and titles
28 runtime scripts in their own RainGame.Runtime assembly
Digital-rain shader, material and glyph atlas
64 original UI sprites and icons, 8 prefabs
3 original audio clips (music bed, win sting, lose sting)
6 font files across 5 families, with full licence texts
19-page PDF manual with a table of contents, numbered sections and pages, and annotated setup figures
Built to be changed
Level content is data, not scenes — duplicate an asset and type your own
Timer, reward, spawn rate, fall speed and difficulty are per-level fields
Win and lose paths are the hook points for your own economy or progression
Finger-sized hit targets with overlap resolution already handled
Portrait layouts at 1080 × 2340 that scale across phone aspect ratios
Honest scope — the sign-up, wallet and shop screens are demonstration only and store sample values in PlayerPrefs. There is no backend, advertising, analytics, in-app purchasing, DRM or account service anywhere in this package. Every movie title, movie line and reward-card brand in the demo is fictional and written for this package.
Words fall down the screen over an animated digital-rain backdrop. The player taps the three words that form a hidden movie line, drops them into three answer slots in the correct order, then guesses which of three titles the line came from — all before the timer runs out.
Everything is wired up and playable the moment you import it: five demo scenes covering menu, countdown, round, win and lose, ten example levels, a full UI set, and original audio. Levels are ScriptableObjects, so you can build an entire game of your own without touching a script or duplicating a scene.
The digital-rain backdrop is a single hand-written unlit shader — one draw call, no particle systems, no spawned text objects, and no Shader Graph dependency. Colours, column count, fall speed, trail length and glyph churn are all material properties you can tune live.
What's included
5 demo scenes: menu, countdown, gameplay, win, lose
10 ready-made level assets — swap in your own lines and titles
28 runtime scripts in their own RainGame.Runtime assembly
Digital-rain shader, material and glyph atlas
64 original UI sprites and icons, 8 prefabs
3 original audio clips (music bed, win sting, lose sting)
6 font files across 5 families, with full licence texts
19-page PDF manual with a table of contents, numbered sections and pages, and annotated setup figures
Built to be changed
Level content is data, not scenes — duplicate an asset and type your own
Timer, reward, spawn rate, fall speed and difficulty are per-level fields
Win and lose paths are the hook points for your own economy or progression
Finger-sized hit targets with overlap resolution already handled
Portrait layouts at 1080 × 2340 that scale across phone aspect ratios
Honest scope — the sign-up, wallet and shop screens are demonstration only and store sample values in PlayerPrefs. There is no backend, advertising, analytics, in-app purchasing, DRM or account service anywhere in this package. Every movie title, movie line and reward-card brand in the demo is fictional and written for this package.