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Digger PRO – Voxel Terrain Sculpting preview
Unity

Digger PRO – Voxel Terrain Sculpting

By Amandine Entertainment

$99

Rated 4.0/5 from 119 ratings on Unity.

About Digger PRO – Voxel Terrain Sculpting

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
Dig, carve, tunnel, and deform Unity terrains in real time, without switching to a full voxel engine.

Digger PRO blends voxel editing with Unity's built-in terrain so you keep your existing workflows while gaining true 3D sculpting (caves, overhangs, tunnels, etc.). Powered by Burst, Unity Jobs, and Awaitables, it's incredibly fast, lightweight, and production-ready.

Voxels are used only where they are needed, which makes it faster and lighter than classical full voxel terrain engines.

What's New in 8.0:

Configurable Voxel Generation System - A redesigned, modular voxel pipeline with swapable generation strategies via ScriptableObjects, new Advanced Generator with depth and noise-based layering, and full extensibility through the IVoxelGenerator API.

Voxel Destructibility - Every voxel can now be either destructible (default) or indestructible.

Auto-Remove Floating Voxels - A fast connectivity-based cleanup system removes unsupported voxel clusters for more realistic terrain.

ModificationResult API - Terrain edits now return precise voxel statistics, perfect for resource systems, building rules, or visual feedback.

What Digger PRO Lets You Do:

Dig and deform terrain at runtime with high performance
Create caves, overhangs, arches, and tunnels
Update NavMesh at runtime
Persist modifications at runtime
Paint textures on generated cave meshes
Use custom brushes
Supports multi-terrain setups and all terrain creation tools

Key Features:

Real-time / in-game editing (Burst + Jobs)
No FPS drop by leveraging Unity's background threads and Awaitables
Advanced Operations included by default
Automatic LODs, collisions, and grass/detail removal
Mesh resolution control and rebuild tools
Undo/redo support
HDRP 17, URP 17, Built-in, and MicroSplat shader support
Lightmapping support
Compatible with Gaia, MapMagic, TerrainComposer, and others
Configurable Voxel Generation System
Auto-Remove Floating Voxels
Control Voxel Destructibility
Fully integrated with PolyTerrain for blocky or low-poly styles

Digger PRO vs. Digger:

Digger PRO has all Digger's features plus full runtime support.

Requirements:

Unity 6+
Burst, AI Navigation, and Collections packages

Limitations:

WebGL not supported

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