Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Dialouge & Quest Pack - Extension Pack for BTGraph
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > UI & GUI
BTGraph – Dialogue & Quest Pack transforms your behaviour trees into fully interactive narrative systems.
Create branching dialogue, conditional choices, quest-aware conversations, and reactive NPC interactions — all inside the BTGraph editor.
No custom nodes required.
No hard-coded logic.
No external dialogue framework needed.
Dialogue Features
Start / End Dialogue nodes
Dialogue Line node (speaker, tags, optional metadata)
Choices node with:
Visible conditions
Enabled conditions
On-select effect lists
Jump / Flow control
Continue / Await input
Random / Weighted dialogue (barks support)
Once & cooldown gating
The included Dialogue Runner and Simple UI prefab allow immediate use without writing additional systems.
Quest Integration (Out of the Box)
Connect dialogue directly to your quest logic.
Offer, complete, fail quests
Set and advance quest stages
Add quest progress
Set / clear flags
Raise quest events
Wait until quest conditions are met
Branch based on quest state, stage, progress, or flags
Includes a lightweight SimpleQuestService for immediate testing and prototyping.
For production use, implement the provided IQuestService interface to connect your own quest system seamlessly.
⚙️ Professional Architecture
Designed with clean integration in mind:
UI-agnostic runtime (event-driven Dialogue Runner)
Blackboard-compatible service resolution
Minimal allocations and tick-safe nodes
Modular design that extends BTGraph cleanly
Works with existing BTGraph projects
This pack does not replace your quest system — it connects to it.
Example Use Cases
NPC quest givers
Reactive conversations based on player progress
Branching RPG dialogue
Dynamic city barks
Multi-stage objective updates
Conditional turn-in conversations
What’s Included
Dialogue nodes
Quest integration nodes
Condition and effect nodes
Dialogue Runner component
Simple Dialogue UI prefab
SimpleQuestService demo implementation
Example scenes
Documentation