Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price | |
| $14.99 | Unity Permanent Decrease 2026-09-05 2026-09-12 | |
| $24.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Dialogue Stream
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > UI & GUI
The Animator is Your Storyboard
Most dialogue systems force you into proprietary, clunky "node editors" that feel disconnected from your game. Dialogue Stream stays native.
Visual Logic: Map out your story exactly like you map out your animations. If you can use an Animator, you already know how to use Dialogue Stream.
Fluid & Visual: Watch your story flow in real-time. Debugging a conversation is as simple as watching the blue progress bar move through your states.
Design Clarity: Easily organize complex, multi-path stories with hierarchical state machines. Never lose track of a narrative thread again.
Automated Technical Sophistication
We believe in "Zero-Manual-Setup." Dialogue Stream manages the technical "plumbing" so you can focus on the performance.
Automated Injection: The system automatically manages your triggers (Start Conversation, Advance) and integers (choice). No more typos breaking your game.
Animation-Ready: Because it lives in the Animator, triggering a specific NPC gesture or facial expression at a specific line of dialogue is built-in. No complex event-syncing required.
Smart Gate Nodes: Use specialized nodes to pause the logic for player input, ensuring a smooth handoff between NPC speech and player choice.
True Modularity
Built for the modern developer, Dialogue Stream is entirely decoupled.
Hot-Swappable Stories: Change an NPC’s entire personality or questline by simply swapping their Dialogue Graph asset at runtime.
On-Demand UI: Our "Ghost" UI architecture means the system only exists when it needs to. The UI is instantiated, used, and destroyed automatically, keeping your scene hierarchy clean.
Input-Agnostic: Powered by Input Action Properties, the system is ready for Keyboard, Mouse, and Gamepad out of the box with automatic prompt switching.Developer Benefits
Best-Practice Workflow: Includes "Text Scrubbing" for organizational prefixes, so y
Studio-Grade Inspector: A centralized "Command Center" (DialogueController) to manage rotations, proximity, and interaction priority.
Designed with the high standards of a professional asset—clean code, extensible architecture, and a user-friendly setup.