Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20.99. The latest store price is $20.99, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20.99 | Latest store price | |
| $20.99 | Unity New Release Discount 2026-11-05 2026-11-19 | |
| $20.99 | Unity New Release Discount 2026-11-05 2026-11-19 | |
| $29.99 | Unity First Price 2026-11-05 2026-11-05 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Dialogue System Pro
- Tools, Systems & Learning > Game Templates & Systems
SuperHorizon Dialogue System is a visual and flexible dialogue framework for Unity that makes it easy to create, manage, and integrate interactive conversations.
Create dialogue through a node-based editor, add branching choices, use variables and conditions to control conversation flow, trigger gameplay events, and configure reusable speakers and runtime UI.
✦ Visual Dialogue Editor
Build conversations using an intuitive node-based workflow.
- Dialogue Nodes
- Choice Nodes
- Condition Nodes
- Event Nodes
- Start / End Nodes
- Branching conversation paths
✦ Branching Choices
Create interactive conversations with multiple choices and different outcomes.
Connect player decisions to alternate dialogue paths and build complex conversations without manually managing large dialogue scripts.
✦ Variables & Conditions
Make dialogue react to your game's state.
Use variables and conditions for things such as:
- Quest progress
- Player choices
- Reputation
- Currency
- Boolean states
- Numerical comparisons
✦ Gameplay Events
Connect dialogue directly to gameplay.
Trigger UnityEvents, variable changes, quest progression, gameplay actions, and other custom logic from your conversations.
✦ Speaker System
Create reusable Speaker Assets with:
- Display Names
- Portraits
- Alternate Portraits
- Name Colors
- Voice Settings
Keep character presentation consistent across your project.
✦ Runtime Dialogue UI
Includes a complete runtime dialogue experience with:
- Speaker Names
- Character Portraits
- Dialogue Text
- Typewriter Effect
- Continue Indicators
- Player Choices
- Choice Presets
✦ NPC & Trigger Support
Start conversations through NPC interactions, triggers, or your own gameplay systems.
Player → Interaction → Dialogue → Choice → Gameplay
✦ Developer-Friendly
Designed to integrate with your existing Unity architecture through its API and gameplay events.
Includes runtime debugging tools to help test and troubleshoot active conversations.
✦ Included
- Visual Dialogue Editor
- Branching Dialogue
- Choices & Conditions
- Variables
- Event System
- Speaker Assets
- Portrait & Voice Support
- Typewriter Effect
- Runtime Dialogue UI
- Choice Presets
- NPC Interaction
- Dialogue Triggers
- Runtime Debugging
- Demo Scene
- Documentation & API Reference
Built for RPGs, Adventure Games, Visual Novels, Narrative Games, Quest Systems, and Interactive Stories.
Create conversations. Build branches. Connect gameplay.
Compatibility & Requirements
Designed for Unity projects, SuperHorizon Dialogue System includes its own dialogue editor, runtime systems, and UI components. Ensure your Unity version supports the features used by the asset . Please refer to the included documentation for setup instructions, compatibility details, and integration guidance.