Dialogue 2 | Game Creator 2
Rated 5.0/5 from 34 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $34.99. The latest store price is $69.99.
View 7 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $69.99 | Latest store price | |
| $34.99 | $25 Sale | |
| $34.99 | Unity Discount 2026-07-08 2026-07-15 | |
| $34.99 | Unity Discount 2026-07-01 2026-07-08 | |
| $34.99 | Unity Discount 2026-06-24 2026-07-01 | |
| $69.98 | Unity First Price 2026-06-19 2026-06-26 | |
| $34.99 | Unity Discount 2026-06-17 2026-06-24 |
Sale and bundle history
The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Dialogue 2 | Game Creator 2
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
Create your own cutscenes in a matter of seconds! Direct characters, play animations and synchronize them with voice-over and visual effects with ease!
The Dialogue component is the only tool you'll need!
- Everything at a glance in a tree-like structure
- Each line displays the Text
- Use Choice nodes to let the player decide what to say
- Use Random nodes to deliver random lines
- Jump to arbitrary lines to create looped conversations
- Play Animation Clips using the sequencing tool
- Use variables inside the text
- Easily add voice-over
Each Dialogue line can be delivered by a game object. Actors allow to more easily define who's speaking, what's its mood and whether to run any special effects, such as onomatopeyas, or particles.
Automatically save which lines have been spoken and which choices were made, adding a Dialogue memory onto a Remember component.
Automatically choose the best shot to frame the conversation using the new Multi-Camera Shot. Randomly chooses a Camera Shot from a list that has a clear line of sight.
Includes:
- Source code
- Examples & Templates
Learning Resources:
- Documentation
- Courses
- Youtube