Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About DevKit — Runtime Debug Toolkit
- Tools, Systems & Learning > Development Tools & Automation
The toolkit includes six integrated modules:
1. Log Console - Capture Unity logs and custom DevKit logs in a searchable runtime console with tag filters, collapse mode, stack traces, export, and resize support.
2. Variable Monitor - Mark fields or properties with attributes and watch them live in a draggable overlay. Supports graphs and alert thresholds for fast inspection of gameplay values.
3. Performance HUD - Track FPS, frame time, CPU/GPU timings, memory, draw calls, batches, triangles, and your own custom counters in real time.
4. Command Console - Expose your own methods as runtime commands with simple attributes. Execute commands with typed parameters, autocomplete, history, and rich output.
5. Gizmo Overlay - Draw lines, rays, spheres, boxes, circles, labels, navigation paths, and collider overlays directly in Game View and builds.
6. Free Camera - Detach the main camera and inspect your game world with fly controls, speed adjustment, sprint, smooth look, and automatic restore of the original camera state.
Editor integration includes a custom Inspector for DevKitManager, a Dashboard window, startup visibility controls, and release build define toggle.
Designed for rapid iteration, gameplay debugging, QA, prototyping, and internal development workflows. Works in Unity Editor Play Mode and Development Builds automatically. In Release builds, debug code is stripped unless explicitly enabled with DEVKIT_ENABLED.