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DevFlow - Productivity Toolkit For Unity preview
Unity

DevFlow - Productivity Toolkit For Unity

By Axiomium

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$24.99
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$24.99
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Lowest recorded standalone price: $24.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for DevFlow - Productivity Toolkit For Unity Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $12.50 $24.99 Aug 9, 2026 Nov 9, 2026
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Last three months, in USD. Bundle prices cover the whole package.

About DevFlow - Productivity Toolkit For Unity

  • Tools, Systems & Learning > Development Tools & Automation
DevFlow is a collection of five focused Unity editor tools built
to eliminate the small frustrations that slow down development.
5 clean, well-documented tools that feel like they belong in the editor.

──────────────────────────────────────
SCENE BOOKMARKS
──────────────────────────────────────
Save and instantly recall Scene View camera positions across your
project. Each bookmark captures position, rotation, zoom level,
and a thumbnail screenshot so you always know where you’re jumping
to. Bookmarks are grouped by scene, collapsible, and persist
between Unity sessions.

Save any Scene View position as a named bookmark
Auto-captured thumbnails for visual reference
Jump to bookmarks in other scenes
Grouped by scene, current scene always on top
Stored per-project in ProjectSettings


──────────────────────────────────────
HIERARCHY ORGANIZER
──────────────────────────────────────
Add visual structure to Unity’s Hierarchy window without affecting
your builds. Create separator dividers to section your hierarchy,
and color-code any GameObject row for instant visual scanning.

Thin separator lines with centered labels
Row tint colors with a solid left accent bar
Colored custom icons for quick categorization
Separators tagged EditorOnly and never included in builds
Custom inspector prevents accidental editing of separator objects
Settings persist per-project across editor restarts


──────────────────────────────────────
MISSING SCRIPT FINDER
──────────────────────────────────────
Scan your scene and project prefabs for broken MonoBehaviour
references in one click. Run it before every build or commit to
catch issues early.

Search scene, project prefabs, or both
Clickable results ping and select the object in the editor
Cancellable progress bar for large projects
Remove all missing scripts in one click with confirmation
Auto re-scans after removal to confirm results are clean


──────────────────────────────────────
PLAYTEST NOTES
──────────────────────────────────────
A persistent in-editor notepad for capturing thoughts during
playtesting. Tag notes as Bug, Idea, Todo, or Question then
filter, reorder, and clear them as you work.

Four color-coded tags: Bug, Idea, Todo, Question
Timestamped automatically at creation
Filter by current scene or view all scenes
Mark notes as done, bulk-clear completed notes
Reorder notes with up/down buttons
Ctrl+Shift+M opens a minimal quick-add popup from anywhere
Stored per-project in ProjectSettings


──────────────────────────────────────
PLAYMODE PRESERVER
──────────────────────────────────────
Automatically detects component value changes made during Play
Mode and asks whether to keep them when you exit. Never lose your
perfect move speed or jump height again.

Snapshots all components when entering Play Mode
Detects changes at individual field level
Batch dialog shows every changed field with before/after values
Keep or discard each field independently
Keep All / Discard All for quick bulk decisions
Full Undo support for all applied changes
Transform position, rotation, and scale tracked individually


──────────────────────────────────────
TECHNICAL DETAILS
──────────────────────────────────────
Unity 6.3 LTS or newer
No external dependencies
All tools are editor-only with zero impact on builds
Fully documented source code
Data stored in ProjectSettings -> shareable via version control

Unity price last checked .

Prices and availability may change.