Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $35. The latest store price is $35, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $35 | Latest store price |
About Desert Canyon - Stylized Environment
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Stylized
- Theme > Nature & Countryside
- Art & Visuals > 3D
- Art & Visuals > Textures & Materials
Build vibrant, sun-baked environments with this comprehensive Desert Canyon asset pack. Designed with a beautiful, colorful cartoon-stylized aesthetic, this pack contains everything you need to construct sprawling canyons, dusty trails, and rocky badlands.
63 Unique Models: A massive collection of modular cliffs, boulders, cacti, dry bushes, and desert props to bring your wasteland to life.
Cartoon Stylized Aesthetic: Features vibrant colors, smooth bevels, and stylized shapes - perfect for indie games, platformers, and adventure RPGs.
Modular & Versatile: Seamlessly snap, rotate, and scale cliffs and rock formations to build custom, varied canyon layouts in minutes.
Tools in the Asset you get:
RGBlend Packer
A custom Unity Editor tool designed to automate the texture channel packing workflow required for the RGBlend_Hybrid shader system.
Easily pack raw textures into two optimized maps: a Base Map (RGB + Height) and a Mask Map (AO, Roughness, Metallic).
Features a built-in AO Generator (Curvature Baker) that can create cavity maps directly from your Normal Map.
Streamlines your workflow with automatic material assignment and built-in Gamma/Linear color space handling.
RGBlend Hybrid Stylized Shader
A powerful 3-Layer Vertex Blending Shader built specifically for the Universal Render Pipeline (URP).
Allows you to paint up to two additional material layers over a Base layer using Vertex Colors.
Utilizes Height-Based blending for hyper-realistic transitions, perfect for moss growing in cracks or puddles in mud.
Includes stylized lighting controls (like shadow flattening for a cel-shaded look), detail overlays, and organic vertical gradients.
SkyTool
Bring your skies to life in minutes with this dynamic generation and animation system.
Powered by a highly optimized, SRP Batcher-compliant shader that uses GPU Instancing to render hundreds of elements in a single Draw Call.
Features advanced material simulations, including organic cloud wobble (Vertex Displacement), UV-based bird flapping, and stunning light translucency.
Creates a rich 3D depth effect using Speed Layers (parallax) and includes a camera tracking system so the player never reaches the edge of the sky.
Terrain Texture Baker RG
Act like a "Satellite Camera" to bake the final, WYSWYG visual look of your Unity Terrain and custom meshes into a high-resolution 2D texture (up to 8k).
Captures exactly what the player sees, fully integrating scene lighting, Global Illumination, and URP Post-Processing effects like Color Grading and Bloom.
Features a Smart Isolation tool that automatically hides non-selected objects (like trees or UI) to ensure a clean, unobstructed capture.
Includes a Shadow Stripping option to temporarily disable cast shadows during the bake, preventing baked-in black spots while preserving lighting data.
Weight Painter RG
A lightweight, high-performance vertex painting tool that lets you paint RGBA channel weights directly onto meshes in the Scene View.
Essential for setting up shaders that rely on vertex colors for texture blending, such as terrain blending, moss, snow, or rust.
Includes versatile brush tools with Paint, Erase, Smooth, and Gradient modes.
Features Smart Masking (Slope) to limit paint based on surface angles, and Clean View options (like Solo Mode and hiding gizmos) to help you focus on your artwork.
63 Unique Models: A massive collection of modular cliffs, boulders, cacti, dry bushes, and desert props to bring your wasteland to life.
Cartoon Stylized Aesthetic: Features vibrant colors, smooth bevels, and stylized shapes - perfect for indie games, platformers, and adventure RPGs.
Modular & Versatile: Seamlessly snap, rotate, and scale cliffs and rock formations to build custom, varied canyon layouts in minutes.
Tools in the Asset you get:
RGBlend Packer
A custom Unity Editor tool designed to automate the texture channel packing workflow required for the RGBlend_Hybrid shader system.
Easily pack raw textures into two optimized maps: a Base Map (RGB + Height) and a Mask Map (AO, Roughness, Metallic).
Features a built-in AO Generator (Curvature Baker) that can create cavity maps directly from your Normal Map.
Streamlines your workflow with automatic material assignment and built-in Gamma/Linear color space handling.
RGBlend Hybrid Stylized Shader
A powerful 3-Layer Vertex Blending Shader built specifically for the Universal Render Pipeline (URP).
Allows you to paint up to two additional material layers over a Base layer using Vertex Colors.
Utilizes Height-Based blending for hyper-realistic transitions, perfect for moss growing in cracks or puddles in mud.
Includes stylized lighting controls (like shadow flattening for a cel-shaded look), detail overlays, and organic vertical gradients.
SkyTool
Bring your skies to life in minutes with this dynamic generation and animation system.
Powered by a highly optimized, SRP Batcher-compliant shader that uses GPU Instancing to render hundreds of elements in a single Draw Call.
Features advanced material simulations, including organic cloud wobble (Vertex Displacement), UV-based bird flapping, and stunning light translucency.
Creates a rich 3D depth effect using Speed Layers (parallax) and includes a camera tracking system so the player never reaches the edge of the sky.
Terrain Texture Baker RG
Act like a "Satellite Camera" to bake the final, WYSWYG visual look of your Unity Terrain and custom meshes into a high-resolution 2D texture (up to 8k).
Captures exactly what the player sees, fully integrating scene lighting, Global Illumination, and URP Post-Processing effects like Color Grading and Bloom.
Features a Smart Isolation tool that automatically hides non-selected objects (like trees or UI) to ensure a clean, unobstructed capture.
Includes a Shadow Stripping option to temporarily disable cast shadows during the bake, preventing baked-in black spots while preserving lighting data.
Weight Painter RG
A lightweight, high-performance vertex painting tool that lets you paint RGBA channel weights directly onto meshes in the Scene View.
Essential for setting up shaders that rely on vertex colors for texture blending, such as terrain blending, moss, snow, or rust.
Includes versatile brush tools with Paint, Erase, Smooth, and Gradient modes.
Features Smart Masking (Slope) to limit paint based on surface angles, and Clean View options (like Solo Mode and hiding gizmos) to help you focus on your artwork.