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Desert Assassin preview
Unity

Desert Assassin

By Ida Faber

$119.99

About Desert Assassin

  • Theme > Realistic
  • Art & Visuals > 3D
Easy to work with
Perfect main / side character for your project
Compatible with most assets in my store
Key Features
Male & Female
6 Hairstyles (3 + 3)
Humanoid Rig (UE5)
Completely modular
A wonderful render scene
Apple ARKit Blendshapes
Adjustable body parts
Easy Color Change
Advanced materials! Tons of customization
Included: weapon, underwear, full-body, static poses.
Not included: customization systems, animations, locomotions, physics, bone simulation, LODs, environments
Desert Assassin Male
Faces 55531 · Tris 109578· Verts 65724
Dessert Assassin Female
Faces 45548 · Tris 89545 · Verts 52544
Rig is based on the Humanoid Skeleton with additional bones
You can apply physics to different parts
Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Different Outfits and Modularity
The model is completely modular
Remove or add any part. Or if you want, take clothes off completely
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Body details
Full-Body is included
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. It’s a texture
Unity project 2021.3.451f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
Shader Graph (custom shader)
Easily change colors of any parts
Add tattoos and scars to the head & body
Hair has subtle movements with fake wind simulation
Can be easily turned off:
1. Selecting materials
2. Switching to the default material
For URP, use Universal Render Pipeline -> Lit
For HDRP, use HDRP -> Lit
Proper settings & textures will remain
MatID Maps Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
4K Textures
8 Texture sets: Body, Head, Eyes, Lashes, Clothes, Hair, Buzzcut, Cornea
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
and may include an Ambient Occlusion, MatID, Opacity and Emissive maps

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