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Depth Based Pixelator - Pixelize Your 3D Scenes preview
Unity

Depth Based Pixelator - Pixelize Your 3D Scenes

By greedjesse

$24.99

Rated 5.0/5 from 5 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.

Recorded prices for Depth Based Pixelator - Pixelize Your 3D Scenes 1 price observations from Nov 6, 2026 to Nov 6, 2026. Lowest recorded price $24.99. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Nov 6, 2026: $24.99. Latest store price Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$24.99Latest store price

About Depth Based Pixelator - Pixelize Your 3D Scenes

  • Theme > Retro & Arcade
  • Art & Visuals > VFX
Depth-Based Pixelation is a customizable fullscreen effect for Unity URP, implemented as a Renderer Feature. It dynamically pixelates the scene based on depth.
Built specifically for perspective cameras, and supports multiple resolution levels based on distance and custom depth thresholds.
Key Features
Depth-Based Pixelation: This effect applies pixelation that changes based on the depth of each pixel. Allowing you to have full control over in which depth range the resolution should be.
Perspective Camera Support: Unlike many pixelation shaders/cameras that work best with orthographic projection, this system is designed specifically for perspective cameras. It pixelates the screen based on depth, making it suitable for immersive 3D games.
Customizable Depth Mapping: You have full control over how the scene is divided into resolution levels. Adjust depth thresholds to define where the pixelation changes, and specify how many levels you want. This makes the system flexible and easy to adapt to any kind of scene or scale.
Per-Level Resolution Control: Each depth level can have its own assigned pixel size. You can fine-tune how coarse or fine the pixelation is at each range.
Resolution Multiply Factor: This variable serves as a global multiplier, allowing you to control the overall scale more conveniently and achieve quick adjustments across all levels.
Shader Free: Requires no special shaders so you can keep your existing materials.
Supported Versions
- Unity 6 and above.
- 2022+ (legacy, does not support camera stacking)

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