Unity
Demolition Media Hap Player (Windows) - GPU Video Player
$150
Rated 5.0/5 from 4 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $150. The latest store price is $150, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $150 | Latest store price |
About Demolition Media Hap Player (Windows) - GPU Video Player
The industry-proven GPU accelerated Hap video codec playback solution for Unity.
Other versions:
Pro GPU version with zero CPU overhead (compute shader based decoder) and reduced videos size
Pro Sync version with frame based playback, network syncronization, reverse playback, and PRO GPU features
Features:
— (new) HAP HDR - play 32-bit floating point HDR videos. Ideal for things like 10-bit color depth footage. Unsigned format recommended.
— Best video quality with the new Hap R codec. No artifacts, really close to the original video. RGB/RGBA supported. Quality comparison & encoder
— (new) Added Unity 6 support.
— Hardware accelerated Hap video playback without any external codecs installation needed. All fravours of Hap are supported.
— Low CPU usage. Frames are mostly decompressed on the GPU.
— Play 4k @ 120 fps, 8k @ 60 fps or 10k@60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.
— Playback speed control.
— Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.
— Chunked Hap support for even faster multi-threaded decoding (scales with the the CPU concurrency capabilities - make sure to encode with chunks).
— DirectX 12/Vulkan/OpenGL rendering supported in addition to DirectX 11.
— Both 32-bit and 64-bit builds supported
— Audio output through the Unity Native Audio plugin and AudioSource. Multichannel audio support.
— Can preload video to RAM if your SSD isn't fast enough.
— Configurable RAM/GPU memory usage.
— Smooth playback and seamless looping.
— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.
— Example scenes with the typical usage scenarios (including 360/stereoscopic/VR)
Other versions:
Pro GPU version with zero CPU overhead (compute shader based decoder) and reduced videos size
Pro Sync version with frame based playback, network syncronization, reverse playback, and PRO GPU features
Features:
— (new) HAP HDR - play 32-bit floating point HDR videos. Ideal for things like 10-bit color depth footage. Unsigned format recommended.
— Best video quality with the new Hap R codec. No artifacts, really close to the original video. RGB/RGBA supported. Quality comparison & encoder
— (new) Added Unity 6 support.
— Hardware accelerated Hap video playback without any external codecs installation needed. All fravours of Hap are supported.
— Low CPU usage. Frames are mostly decompressed on the GPU.
— Play 4k @ 120 fps, 8k @ 60 fps or 10k@60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.
— Playback speed control.
— Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.
— Chunked Hap support for even faster multi-threaded decoding (scales with the the CPU concurrency capabilities - make sure to encode with chunks).
— DirectX 12/Vulkan/OpenGL rendering supported in addition to DirectX 11.
— Both 32-bit and 64-bit builds supported
— Audio output through the Unity Native Audio plugin and AudioSource. Multichannel audio support.
— Can preload video to RAM if your SSD isn't fast enough.
— Configurable RAM/GPU memory usage.
— Smooth playback and seamless looping.
— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.
— Example scenes with the typical usage scenarios (including 360/stereoscopic/VR)